LampSkySettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
LampSkySettings
(bpy_struct)¶ Sky related settings for a sun lamp
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atmosphere_distance_factor
¶ Multiplier to convert blender units to physical distance
Type: float in [0, 500], default 0.0
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atmosphere_extinction
¶ Extinction scattering contribution factor
Type: float in [0, 1], default 0.0
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atmosphere_inscattering
¶ Scatter contribution factor
Type: float in [0, 1], default 0.0
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atmosphere_turbidity
¶ Sky turbidity
Type: float in [1, 30], default 0.0
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backscattered_light
¶ Backscattered light
Type: float in [-1, 1], default 0.0
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horizon_brightness
¶ Horizon brightness
Type: float in [0, 20], default 0.0
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sky_blend
¶ Blend factor with sky
Type: float in [0, 2], default 0.0
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sky_blend_type
¶ Blend mode for combining sun sky with world sky
Type: enum in [‘MIX’, ‘ADD’, ‘MULTIPLY’, ‘SUBTRACT’, ‘SCREEN’, ‘DIVIDE’, ‘DIFFERENCE’, ‘DARKEN’, ‘LIGHTEN’, ‘OVERLAY’, ‘DODGE’, ‘BURN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’
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sky_color_space
¶ Color space to use for internal XYZ->RGB color conversion
Type: enum in [‘SMPTE’, ‘REC709’, ‘CIE’], default ‘SMPTE’
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sky_exposure
¶ Strength of sky shading exponential exposure correction
Type: float in [0, 20], default 0.0
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spread
¶ Horizon Spread
Type: float in [0, 10], default 0.0
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sun_brightness
¶ Sun brightness
Type: float in [0, 10], default 0.0
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sun_intensity
¶ Sun intensity
Type: float in [0, 10], default 0.0
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sun_size
¶ Sun size
Type: float in [0, 10], default 0.0
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use_atmosphere
¶ Apply sun effect on atmosphere
Type: boolean, default False
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use_sky
¶ Apply sun effect on sky
Type: boolean, default False
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Inherited Properties
Inherited Functions
References