MaskLayer(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
MaskLayer
(bpy_struct)¶ Single layer used for masking pixels
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alpha
¶ Render Opacity
Type: float in [-inf, inf], default 0.0
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blend
¶ Method of blending mask layers
Type: enum in [‘MERGE_ADD’, ‘MERGE_SUBTRACT’, ‘ADD’, ‘SUBTRACT’, ‘LIGHTEN’, ‘DARKEN’, ‘MUL’, ‘REPLACE’, ‘DIFFERENCE’], default ‘ADD’
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falloff
¶ Falloff type the feather
SMOOTH
Smooth, Smooth falloff.SPHERE
Sphere, Spherical falloff.ROOT
Root, Root falloff.INVERSE_SQUARE
Inverse Square, Inverse Square falloff.SHARP
Sharp, Sharp falloff.LINEAR
Linear, Linear falloff.
Type: enum in [‘SMOOTH’, ‘SPHERE’, ‘ROOT’, ‘INVERSE_SQUARE’, ‘SHARP’, ‘LINEAR’], default ‘SMOOTH’
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hide
¶ Restrict visibility in the viewport
Type: boolean, default False
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hide_render
¶ Restrict renderability
Type: boolean, default False
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hide_select
¶ Restrict selection in the viewport
Type: boolean, default False
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invert
¶ Invert the mask black/white
Type: boolean, default False
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name
¶ Unique name of layer
Type: string, default “”, (never None)
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select
¶ Layer is selected for editing in the Dope Sheet
Type: boolean, default False
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splines
¶ Collection of splines which defines this layer
Type: MaskSplines
bpy_prop_collection
ofMaskSpline
, (readonly)
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use_fill_holes
¶ Calculate holes when filling overlapping curves
Type: boolean, default False
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use_fill_overlap
¶ Calculate self intersections and overlap before filling
Type: boolean, default False
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Inherited Properties
Inherited Functions
References