MaterialGameSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
MaterialGameSettings
(bpy_struct)¶ Game Engine settings for a Material data-block
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alpha_blend
¶ Blend Mode for Transparent Faces
OPAQUE
Opaque, Render color of textured face as color.ADD
Add, Render face transparent and add color of face.CLIP
Alpha Clip, Use the image alpha values clipped with no blending (binary alpha).ALPHA
Alpha Blend, Render polygon transparent, depending on alpha channel of the texture.ALPHA_SORT
Alpha Sort, Sort faces for correct alpha drawing (slow, use Alpha Clip instead when possible).ALPHA_ANTIALIASING
Alpha Anti-Aliasing, Use textures alpha as anti-aliasing mask, requires multi-sample OpenGL display.
Type: enum in [‘OPAQUE’, ‘ADD’, ‘CLIP’, ‘ALPHA’, ‘ALPHA_SORT’, ‘ALPHA_ANTIALIASING’], default ‘OPAQUE’
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face_orientation
¶ Especial face orientation options
NORMAL
Normal, No transformation.HALO
Halo, Screen aligned billboard.BILLBOARD
Billboard, Billboard with Z-axis constraint.SHADOW
Shadow, Faces are used for shadow.
Type: enum in [‘NORMAL’, ‘HALO’, ‘BILLBOARD’, ‘SHADOW’], default ‘NORMAL’
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invisible
¶ Make face invisible
Type: boolean, default False
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physics
¶ Use physics properties of materials
Type: boolean, default False
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text
¶ Use material as text in Game Engine
Type: boolean, default False
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use_backface_culling
¶ Hide Back of the face in Game Engine
Type: boolean, default False
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Inherited Properties
Inherited Functions
References