MeshSkinVertex(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
MeshSkinVertex
(bpy_struct)¶ Per-vertex skin data for use with the Skin modifier
-
radius
¶ Radius of the skin
Type: float array of 2 items in [0, inf], default (0.0, 0.0)
-
use_loose
¶ If vertex has multiple adjacent edges, it is hulled to them directly
Type: boolean, default False
-
use_root
¶ Vertex is a root for rotation calculations and armature generation
Type: boolean, default False
-
Inherited Properties
Inherited Functions
References