MeshSkinVertex(bpy_struct)

base class — bpy_struct

class bpy.types.MeshSkinVertex(bpy_struct)

Per-vertex skin data for use with the Skin modifier

radius

Radius of the skin

Type:float array of 2 items in [0, inf], default (0.0, 0.0)
use_loose

If vertex has multiple adjacent edges, it is hulled to them directly

Type:boolean, default False
use_root

Vertex is a root for rotation calculations and armature generation

Type:boolean, default False

Inherited Properties

Inherited Functions

References