ObstacleFluidSettings(FluidSettings)¶
base classes — bpy_struct
, FluidSettings
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class
bpy.types.
ObstacleFluidSettings
(FluidSettings)¶ Fluid simulation settings for obstacles in the simulation
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impact_factor
¶ This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces (can be used to tweak total mass)
Type: float in [-2, 10], default 0.0
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partial_slip_factor
¶ Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip
Type: float in [0, 1], default 0.0
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slip_type
¶ NOSLIP
No Slip, Obstacle causes zero normal and tangential velocity (=sticky), default for all (only option for moving objects).PARTIALSLIP
Partial Slip, Mix between no-slip and free-slip (non moving objects only!).FREESLIP
Free Slip, Obstacle only causes zero normal velocity (=not sticky, non moving objects only!).
Type: enum in [‘NOSLIP’, ‘PARTIALSLIP’, ‘FREESLIP’], default ‘NOSLIP’
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use
¶ Object contributes to the fluid simulation
Type: boolean, default False
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use_animated_mesh
¶ Export this mesh as an animated one (slower and enforces No Slip, only use if really necessary [e.g. armatures or parented objects], animated pos/rot/scale F-Curves do not require it)
Type: boolean, default False
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volume_initialization
¶ Volume initialization type (WARNING: complex volumes might require too much memory and break simulation)
VOLUME
Volume, Use only the inner volume of the mesh.SHELL
Shell, Use only the outer shell of the mesh.BOTH
Both, Use both the inner volume and the outer shell of the mesh.
Type: enum in [‘VOLUME’, ‘SHELL’, ‘BOTH’], default ‘VOLUME’
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Inherited Properties
Inherited Functions