ParticleEdit(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
ParticleEdit
(bpy_struct)¶ Properties of particle editing mode
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brush
¶ Type: ParticleBrush
, (readonly)
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default_key_count
¶ How many keys to make new particles with
Type: int in [2, 32767], default 0
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draw_step
¶ How many steps to draw the path with
Type: int in [1, 10], default 0
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emitter_distance
¶ Distance to keep particles away from the emitter
Type: float in [0, inf], default 0.0
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fade_frames
¶ How many frames to fade
Type: int in [1, 100], default 0
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is_editable
¶ A valid edit mode exists
Type: boolean, default False, (readonly)
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is_hair
¶ Editing hair
Type: boolean, default False, (readonly)
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select_mode
¶ Particle select and display mode
PATH
Path, Path edit mode.POINT
Point, Point select mode.TIP
Tip, Tip select mode.
Type: enum in [‘PATH’, ‘POINT’, ‘TIP’], default ‘PATH’
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show_particles
¶ Draw actual particles
Type: boolean, default False
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tool
¶ NONE
None, Don’t use any brush.COMB
Comb, Comb hairs.SMOOTH
Smooth, Smooth hairs.ADD
Add, Add hairs.LENGTH
Length, Make hairs longer or shorter.PUFF
Puff, Make hairs stand up.CUT
Cut, Cut hairs.WEIGHT
Weight, Weight hair particles.
Type: enum in [‘NONE’, ‘COMB’, ‘SMOOTH’, ‘ADD’, ‘LENGTH’, ‘PUFF’, ‘CUT’, ‘WEIGHT’], default ‘COMB’
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type
¶ Type: enum in [‘PARTICLES’, ‘SOFT_BODY’, ‘CLOTH’], default ‘PARTICLES’
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use_auto_velocity
¶ Calculate point velocities automatically
Type: boolean, default False
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use_default_interpolate
¶ Interpolate new particles from the existing ones
Type: boolean, default False
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use_emitter_deflect
¶ Keep paths from intersecting the emitter
Type: boolean, default False
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use_fade_time
¶ Fade paths and keys further away from current frame
Type: boolean, default False
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use_preserve_length
¶ Keep path lengths constant
Type: boolean, default False
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use_preserve_root
¶ Keep root keys unmodified
Type: boolean, default False
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Inherited Properties
Inherited Functions
References