PointDensity(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
PointDensity
(bpy_struct)¶ Point density settings
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falloff
¶ Method of attenuating density by distance from the point
STANDARD
Standard.SMOOTH
Smooth.SOFT
Soft.CONSTANT
Constant, Density is constant within lookup radius.ROOT
Root.PARTICLE_AGE
Particle Age.PARTICLE_VELOCITY
Particle Velocity.
Type: enum in [‘STANDARD’, ‘SMOOTH’, ‘SOFT’, ‘CONSTANT’, ‘ROOT’, ‘PARTICLE_AGE’, ‘PARTICLE_VELOCITY’], default ‘STANDARD’
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falloff_curve
¶ Type: CurveMapping
, (readonly)
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falloff_soft
¶ Softness of the ‘soft’ falloff option
Type: float in [0.01, inf], default 0.0
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falloff_speed_scale
¶ Multiplier to bring particle speed within an acceptable range
Type: float in [0.001, 100], default 0.0
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noise_basis
¶ Noise formula used for turbulence
BLENDER_ORIGINAL
Blender Original, Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLIN
Original Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLIN
Improved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1
Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2
Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3
Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4
Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1
Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLE
Voronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISE
Cell Noise, Noise algorithm - Cell Noise: Square cell tessellation.
Type: enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
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particle_cache_space
¶ Coordinate system to cache particles in
Type: enum in [‘OBJECT_LOCATION’, ‘OBJECT_SPACE’, ‘WORLD_SPACE’], default ‘OBJECT_LOCATION’
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particle_color_source
¶ Data to derive color results from
CONSTANT
Constant.PARTICLE_AGE
Particle Age, Lifetime mapped as 0.0 - 1.0 intensity.PARTICLE_SPEED
Particle Speed, Particle speed (absolute magnitude of velocity) mapped as 0.0-1.0 intensity.PARTICLE_VELOCITY
Particle Velocity, XYZ velocity mapped to RGB colors.
Type: enum in [‘CONSTANT’, ‘PARTICLE_AGE’, ‘PARTICLE_SPEED’, ‘PARTICLE_VELOCITY’], default ‘CONSTANT’
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particle_system
¶ Particle System to render as points
Type: ParticleSystem
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point_source
¶ Point data to use as renderable point density
PARTICLE_SYSTEM
Particle System, Generate point density from a particle system.OBJECT
Object Vertices, Generate point density from an object’s vertices.
Type: enum in [‘PARTICLE_SYSTEM’, ‘OBJECT’], default ‘PARTICLE_SYSTEM’
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radius
¶ Radius from the shaded sample to look for points within
Type: float in [0.001, inf], default 0.0
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speed_scale
¶ Multiplier to bring particle speed within an acceptable range
Type: float in [0.001, 100], default 0.0
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turbulence_depth
¶ Level of detail in the added turbulent noise
Type: int in [0, 30], default 0
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turbulence_influence
¶ Method for driving added turbulent noise
STATIC
Static, Noise patterns will remain unchanged, faster and suitable for stills.PARTICLE_VELOCITY
Particle Velocity, Turbulent noise driven by particle velocity.PARTICLE_AGE
Particle Age, Turbulent noise driven by the particle’s age between birth and death.GLOBAL_TIME
Global Time, Turbulent noise driven by the global current frame.
Type: enum in [‘STATIC’, ‘PARTICLE_VELOCITY’, ‘PARTICLE_AGE’, ‘GLOBAL_TIME’], default ‘STATIC’
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turbulence_scale
¶ Scale of the added turbulent noise
Type: float in [0.01, inf], default 0.0
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turbulence_strength
¶ Strength of the added turbulent noise
Type: float in [0.01, inf], default 0.0
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use_falloff_curve
¶ Use a custom falloff curve
Type: boolean, default False
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use_turbulence
¶ Add directed noise to the density at render-time
Type: boolean, default False
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vertex_attribute_name
¶ Vertex attribute to use for color
Type: string, default “”, (never None)
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vertex_cache_space
¶ Coordinate system to cache vertices in
Type: enum in [‘OBJECT_LOCATION’, ‘OBJECT_SPACE’, ‘WORLD_SPACE’], default ‘OBJECT_LOCATION’
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vertex_color_source
¶ Data to derive color results from
CONSTANT
Constant.VERTEX_COLOR
Vertex Color, Vertex color layer.VERTEX_WEIGHT
Vertex Weight, Vertex group weight.VERTEX_NORMAL
Vertex Normal, XYZ normal vector mapped to RGB colors.
Type: enum in [‘CONSTANT’, ‘VERTEX_COLOR’, ‘VERTEX_WEIGHT’, ‘VERTEX_NORMAL’], default ‘CONSTANT’
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Inherited Properties
Inherited Functions
References