PoseBoneConstraints(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
PoseBoneConstraints
(bpy_struct)¶ Collection of pose bone constraints
-
active
¶ Active PoseChannel constraint
Type: Constraint
-
new
(type)¶ Add a constraint to this object
Parameters: type (enum in ['CAMERA_SOLVER', 'FOLLOW_TRACK', 'OBJECT_SOLVER', 'COPY_LOCATION', 'COPY_ROTATION', 'COPY_SCALE', 'COPY_TRANSFORMS', 'LIMIT_DISTANCE', 'LIMIT_LOCATION', 'LIMIT_ROTATION', 'LIMIT_SCALE', 'MAINTAIN_VOLUME', 'TRANSFORM', 'TRANSFORM_CACHE', 'CLAMP_TO', 'DAMPED_TRACK', 'IK', 'LOCKED_TRACK', 'SPLINE_IK', 'STRETCH_TO', 'TRACK_TO', 'ACTION', 'CHILD_OF', 'FLOOR', 'FOLLOW_PATH', 'PIVOT', 'RIGID_BODY_JOINT', 'SHRINKWRAP']) – Constraint type to add
CAMERA_SOLVER
Camera Solver.FOLLOW_TRACK
Follow Track.OBJECT_SOLVER
Object Solver.COPY_LOCATION
Copy Location, Copy the location of a target (with an optional offset), so that they move together.COPY_ROTATION
Copy Rotation, Copy the rotation of a target (with an optional offset), so that they rotate together.COPY_SCALE
Copy Scale, Copy the scale factors of a target (with an optional offset), so that they are scaled by the same amount.COPY_TRANSFORMS
Copy Transforms, Copy all the transformations of a target, so that they move together.LIMIT_DISTANCE
Limit Distance, Restrict movements to within a certain distance of a target (at the time of constraint evaluation only).LIMIT_LOCATION
Limit Location, Restrict movement along each axis within given ranges.LIMIT_ROTATION
Limit Rotation, Restrict rotation along each axis within given ranges.LIMIT_SCALE
Limit Scale, Restrict scaling along each axis with given ranges.MAINTAIN_VOLUME
Maintain Volume, Compensate for scaling one axis by applying suitable scaling to the other two axes.TRANSFORM
Transformation, Use one transform property from target to control another (or same) property on owner.TRANSFORM_CACHE
Transform Cache, Look up the transformation matrix from an external file.CLAMP_TO
Clamp To, Restrict movements to lie along a curve by remapping location along curve’s longest axis.DAMPED_TRACK
Damped Track, Point towards a target by performing the smallest rotation necessary.IK
Inverse Kinematics, Control a chain of bones by specifying the endpoint target (Bones only).LOCKED_TRACK
Locked Track, Rotate around the specified (‘locked’) axis to point towards a target.SPLINE_IK
Spline IK, Align chain of bones along a curve (Bones only).STRETCH_TO
Stretch To, Stretch along Y-Axis to point towards a target.TRACK_TO
Track To, Legacy tracking constraint prone to twisting artifacts.ACTION
Action, Use transform property of target to look up pose for owner from an Action.CHILD_OF
Child Of, Make target the ‘detachable’ parent of owner.FLOOR
Floor, Use position (and optionally rotation) of target to define a ‘wall’ or ‘floor’ that the owner can not cross.FOLLOW_PATH
Follow Path, Use to animate an object/bone following a path.PIVOT
Pivot, Change pivot point for transforms (buggy).RIGID_BODY_JOINT
Rigid Body Joint, Use to define a Rigid Body Constraint (for Game Engine use only).SHRINKWRAP
Shrinkwrap, Restrict movements to surface of target mesh.
Returns: New constraint Return type: Constraint
-
remove
(constraint)¶ Remove a constraint from this object
Parameters: constraint ( Constraint
, (never None)) – Removed constraint
-
Inherited Properties
Inherited Functions
References