RenderPass(bpy_struct)

base class — bpy_struct

class bpy.types.RenderPass(bpy_struct)
channel_id
Type:string, default “”, (readonly, never None)
channels
Type:int in [-inf, inf], default 0, (readonly)
debug_type
Type:enum in [‘BVH_TRAVERSAL_STEPS’, ‘BVH_TRAVERSED_INSTANCES’, ‘RAY_BOUNCES’], default ‘BVH_TRAVERSAL_STEPS’, (readonly)
name
Type:string, default “”, (readonly, never None)
rect
Type:float in [-inf, inf], default 0.0
type
Type:enum in [‘COMBINED’, ‘Z’, ‘COLOR’, ‘DIFFUSE’, ‘SPECULAR’, ‘SHADOW’, ‘AO’, ‘REFLECTION’, ‘NORMAL’, ‘VECTOR’, ‘REFRACTION’, ‘OBJECT_INDEX’, ‘UV’, ‘MIST’, ‘EMIT’, ‘ENVIRONMENT’, ‘MATERIAL_INDEX’, ‘DIFFUSE_DIRECT’, ‘DIFFUSE_INDIRECT’, ‘DIFFUSE_COLOR’, ‘GLOSSY_DIRECT’, ‘GLOSSY_INDIRECT’, ‘GLOSSY_COLOR’, ‘TRANSMISSION_DIRECT’, ‘TRANSMISSION_INDIRECT’, ‘TRANSMISSION_COLOR’, ‘SUBSURFACE_DIRECT’, ‘SUBSURFACE_INDIRECT’, ‘SUBSURFACE_COLOR’], default ‘COMBINED’, (readonly)
view_id
Type:int in [-inf, inf], default 0, (readonly)

Inherited Properties

Inherited Functions

References