SPHFluidSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
SPHFluidSettings
(bpy_struct)¶ Settings for particle fluids physics
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buoyancy
¶ Artificial buoyancy force in negative gravity direction based on pressure differences inside the fluid
Type: float in [0, 10], default 0.0
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factor_radius
¶ Interaction radius is a factor of 4 * particle size
Type: boolean, default False
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factor_repulsion
¶ Repulsion is a factor of stiffness
Type: boolean, default False
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factor_rest_length
¶ Spring rest length is a factor of 2 * particle size
Type: boolean, default False
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factor_stiff_viscosity
¶ Stiff viscosity is a factor of normal viscosity
Type: boolean, default False
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fluid_radius
¶ Fluid interaction radius
Type: float in [0, 20], default 0.0
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linear_viscosity
¶ Linear viscosity
Type: float in [0, 100], default 0.0
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plasticity
¶ How much the spring rest length can change after the elastic limit is crossed
Type: float in [0, 100], default 0.0
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repulsion
¶ How strongly the fluid tries to keep from clustering (factor of stiffness)
Type: float in [0, 100], default 0.0
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rest_density
¶ Fluid rest density
Type: float in [0, 10000], default 0.0
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rest_length
¶ Spring rest length (factor of particle radius)
Type: float in [0, 2], default 0.0
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solver
¶ The code used to calculate internal forces on particles
DDR
Double-Density, An artistic solver with strong surface tension effects (original).CLASSICAL
Classical, A more physically-accurate solver.
Type: enum in [‘DDR’, ‘CLASSICAL’], default ‘DDR’
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spring_force
¶ Spring force
Type: float in [0, 100], default 0.0
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spring_frames
¶ Create springs for this number of frames since particles birth (0 is always)
Type: int in [0, 100], default 0
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stiff_viscosity
¶ Creates viscosity for expanding fluid
Type: float in [0, 100], default 0.0
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stiffness
¶ How incompressible the fluid is (speed of sound)
Type: float in [0, 1000], default 0.0
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use_factor_density
¶ Density is calculated as a factor of default density (depends on particle size)
Type: boolean, default False
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use_initial_rest_length
¶ Use the initial length as spring rest length instead of 2 * particle size
Type: boolean, default False
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use_viscoelastic_springs
¶ Use viscoelastic springs instead of Hooke’s springs
Type: boolean, default False
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yield_ratio
¶ How much the spring has to be stretched/compressed in order to change it’s rest length
Type: float in [0, 1], default 0.0
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Inherited Properties
Inherited Functions
References