SceneRenderLayer(bpy_struct)

base class — bpy_struct

class bpy.types.SceneRenderLayer(bpy_struct)

Render layer

exclude_ambient_occlusion

Exclude AO pass from combined

Type:boolean, default False
exclude_emit

Exclude emission pass from combined

Type:boolean, default False
exclude_environment

Exclude environment pass from combined

Type:boolean, default False
exclude_indirect

Exclude indirect pass from combined

Type:boolean, default False
exclude_reflection

Exclude raytraced reflection pass from combined

Type:boolean, default False
exclude_refraction

Exclude raytraced refraction pass from combined

Type:boolean, default False
exclude_shadow

Exclude shadow pass from combined

Type:boolean, default False
exclude_specular

Exclude specular pass from combined

Type:boolean, default False
freestyle_settings
Type:FreestyleSettings, (readonly, never None)
invert_zmask

For Zmask, only render what is behind solid z values instead of in front

Type:boolean, default False
layers

Scene layers included in this render layer

Type:boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
layers_exclude

Exclude scene layers from having any influence

Type:boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
layers_zmask

Zmask scene layers for solid faces

Type:boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
light_override

Group to override all other lights in this render layer

Type:Group
material_override

Material to override all other materials in this render layer

Type:Material
name

Render layer name

Type:string, default “”, (never None)
pass_alpha_threshold

Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold

Type:float in [0, 1], default 0.0
samples

Override number of render samples for this render layer, 0 will use the scene setting

Type:int in [0, inf], default 0
use

Disable or enable the render layer

Type:boolean, default False
use_all_z

Fill in Z values for solid faces in invisible layers, for masking

Type:boolean, default False
use_ao

Render AO in this Layer

Type:boolean, default False
use_edge_enhance

Render Edge-enhance in this Layer (only works for Solid faces)

Type:boolean, default False
use_freestyle

Render stylized strokes in this Layer

Type:boolean, default False
use_halo

Render Halos in this Layer (on top of Solid)

Type:boolean, default False
use_pass_ambient_occlusion

Deliver AO pass

Type:boolean, default False
use_pass_color

Deliver shade-less color pass

Type:boolean, default False
use_pass_combined

Deliver full combined RGBA buffer

Type:boolean, default False
use_pass_diffuse

Deliver diffuse pass

Type:boolean, default False
use_pass_diffuse_color

Deliver diffuse color pass

Type:boolean, default False
use_pass_diffuse_direct

Deliver diffuse direct pass

Type:boolean, default False
use_pass_diffuse_indirect

Deliver diffuse indirect pass

Type:boolean, default False
use_pass_emit

Deliver emission pass

Type:boolean, default False
use_pass_environment

Deliver environment lighting pass

Type:boolean, default False
use_pass_glossy_color

Deliver glossy color pass

Type:boolean, default False
use_pass_glossy_direct

Deliver glossy direct pass

Type:boolean, default False
use_pass_glossy_indirect

Deliver glossy indirect pass

Type:boolean, default False
use_pass_indirect

Deliver indirect lighting pass

Type:boolean, default False
use_pass_material_index

Deliver material index pass

Type:boolean, default False
use_pass_mist

Deliver mist factor pass (0.0-1.0)

Type:boolean, default False
use_pass_normal

Deliver normal pass

Type:boolean, default False
use_pass_object_index

Deliver object index pass

Type:boolean, default False
use_pass_reflection

Deliver raytraced reflection pass

Type:boolean, default False
use_pass_refraction

Deliver raytraced refraction pass

Type:boolean, default False
use_pass_shadow

Deliver shadow pass

Type:boolean, default False
use_pass_specular

Deliver specular pass

Type:boolean, default False
use_pass_subsurface_color

Deliver subsurface color pass

Type:boolean, default False
use_pass_subsurface_direct

Deliver subsurface direct pass

Type:boolean, default False
use_pass_subsurface_indirect

Deliver subsurface indirect pass

Type:boolean, default False
use_pass_transmission_color

Deliver transmission color pass

Type:boolean, default False
use_pass_transmission_direct

Deliver transmission direct pass

Type:boolean, default False
use_pass_transmission_indirect

Deliver transmission indirect pass

Type:boolean, default False
use_pass_uv

Deliver texture UV pass

Type:boolean, default False
use_pass_vector

Deliver speed vector pass

Type:boolean, default False
use_pass_z

Deliver Z values pass

Type:boolean, default False
use_sky

Render Sky in this Layer

Type:boolean, default False
use_solid

Render Solid faces in this Layer

Type:boolean, default False
use_strand

Render Strands in this Layer

Type:boolean, default False
use_zmask

Only render what’s in front of the solid z values

Type:boolean, default False
use_ztransp

Render Z-Transparent faces in this Layer (on top of Solid and Halos)

Type:boolean, default False

Inherited Properties

Inherited Functions

References