SkinModifier(Modifier)¶
base classes — bpy_struct, Modifier
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class
bpy.types.SkinModifier(Modifier)¶ Generate Skin
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branch_smoothing¶ Smooth complex geometry around branches
Type: float in [0, 1], default 0.0
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use_smooth_shade¶ Output faces with smooth shading rather than flat shaded
Type: boolean, default False
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use_x_symmetry¶ Avoid making unsymmetrical quads across the X axis
Type: boolean, default False
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use_y_symmetry¶ Avoid making unsymmetrical quads across the Y axis
Type: boolean, default False
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use_z_symmetry¶ Avoid making unsymmetrical quads across the Z axis
Type: boolean, default False
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Inherited Properties
Inherited Functions