SpaceNodeEditor(Space)¶
base classes — bpy_struct, Space
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class
bpy.types.SpaceNodeEditor(Space)¶ Node editor space data
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backdrop_channels¶ Channels of the image to draw
COLOR_ALPHAColor and Alpha, Draw image with RGB colors and alpha transparency.COLORColor, Draw image with RGB colors.ALPHAAlpha, Draw alpha transparency channel.REDRed.GREENGreen.BLUEBlue.
Type: enum in [‘COLOR_ALPHA’, ‘COLOR’, ‘ALPHA’, ‘RED’, ‘GREEN’, ‘BLUE’], default ‘COLOR’
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backdrop_x¶ Backdrop X offset
Type: float in [-inf, inf], default 0.0
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backdrop_y¶ Backdrop Y offset
Type: float in [-inf, inf], default 0.0
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backdrop_zoom¶ Backdrop zoom factor
Type: float in [0.01, inf], default 1.0
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cursor_location¶ Location for adding new nodes
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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insert_offset_direction¶ Direction to offset nodes on insertion
Type: enum in [‘RIGHT’, ‘LEFT’], default ‘RIGHT’
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path¶ Path from the data block to the currently edited node tree
Type: SpaceNodeEditorPathbpy_prop_collectionofNodeTreePath, (readonly)
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pin¶ Use the pinned node tree
Type: boolean, default False
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shader_type¶ Type of data to take shader from
OBJECTObject, Edit shader nodes from Object.WORLDWorld, Edit shader nodes from World.LINESTYLELine Style, Edit shader nodes from Line Style.
Type: enum in [‘OBJECT’, ‘WORLD’, ‘LINESTYLE’], default ‘OBJECT’
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show_backdrop¶ Use active Viewer Node output as backdrop for compositing nodes
Type: boolean, default False
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show_grease_pencil¶ Show grease pencil for this view
Type: boolean, default False
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show_highlight¶ Highlight nodes that are being calculated
Type: boolean, default False
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texture_type¶ Type of data to take texture from
OBJECTObject, Edit texture nodes from Object.WORLDWorld, Edit texture nodes from World.BRUSHBrush, Edit texture nodes from Brush.LINESTYLELine Style, Edit texture nodes from Line Style.
Type: enum in [‘OBJECT’, ‘WORLD’, ‘BRUSH’, ‘LINESTYLE’], default ‘OBJECT’
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tree_type¶ Node tree type to display and edit
Type: enum in [‘DUMMY’], default ‘DUMMY’
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use_auto_render¶ Re-render and composite changed layers on 3D edits
Type: boolean, default False
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use_insert_offset¶ Automatically offset the following or previous nodes in a chain when inserting a new node
Type: boolean, default False
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cursor_location_from_region(x, y)¶ Set the cursor location using region coordinates
Parameters: - x (int in [-inf, inf]) – x, Region x coordinate
- y (int in [-inf, inf]) – y, Region y coordinate
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draw_handler_add()¶ Undocumented
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draw_handler_remove()¶ Undocumented
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Inherited Properties
Inherited Functions