SpaceUVEditor(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
SpaceUVEditor
(bpy_struct)¶ UV editor data for the image editor space
-
draw_stretch_type
¶ Type of stretch to draw
ANGLE
Angle, Angular distortion between UV and 3D angles.AREA
Area, Area distortion between UV and 3D faces.
Type: enum in [‘ANGLE’, ‘AREA’], default ‘ANGLE’
-
edge_draw_type
¶ Draw type for drawing UV edges
OUTLINE
Outline, Draw white edges with black outline.DASH
Dash, Draw dashed black-white edges.BLACK
Black, Draw black edges.WHITE
White, Draw white edges.
Type: enum in [‘OUTLINE’, ‘DASH’, ‘BLACK’, ‘WHITE’], default ‘OUTLINE’
-
lock_bounds
¶ Constraint to stay within the image bounds while editing
Type: boolean, default False
-
show_faces
¶ Draw faces over the image
Type: boolean, default False
-
show_metadata
¶ Draw metadata properties of the image
Type: boolean, default False
-
show_modified_edges
¶ Draw edges after modifiers are applied
Type: boolean, default False
-
show_normalized_coords
¶ Display UV coordinates from 0.0 to 1.0 rather than in pixels
Type: boolean, default False
-
show_other_objects
¶ Draw other selected objects that share the same image
Type: boolean, default False
-
show_smooth_edges
¶ Draw UV edges anti-aliased
Type: boolean, default False
-
show_stretch
¶ Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)
Type: boolean, default False
-
show_texpaint
¶ Draw overlay of texture paint uv layer
Type: boolean, default False
-
sticky_select_mode
¶ Automatically select also UVs sharing the same vertex as the ones being selected
DISABLED
Disabled, Sticky vertex selection disabled.SHARED_LOCATION
Shared Location, Select UVs that are at the same location and share a mesh vertex.SHARED_VERTEX
Shared Vertex, Select UVs that share mesh vertex, irrespective if they are in the same location.
Type: enum in [‘DISABLED’, ‘SHARED_LOCATION’, ‘SHARED_VERTEX’], default ‘SHARED_LOCATION’
-
use_live_unwrap
¶ Continuously unwrap the selected UV island while transforming pinned vertices
Type: boolean, default False
-
use_snap_to_pixels
¶ Snap UVs to pixel locations while editing
Type: boolean, default False
-
Inherited Properties
Inherited Functions
References