Spline(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
Spline
(bpy_struct)¶ Element of a curve, either NURBS, Bezier or Polyline or a character with text objects
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bezier_points
¶ Collection of points for Bezier curves only
Type: SplineBezierPoints
bpy_prop_collection
ofBezierSplinePoint
, (readonly)
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character_index
¶ Location of this character in the text data (only for text curves)
Type: int in [0, inf], default 0, (readonly)
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hide
¶ Hide this curve in Edit mode
Type: boolean, default False
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material_index
¶ Type: int in [0, 32767], default 0
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order_u
¶ NURBS order in the U direction (for splines and surfaces, higher values let points influence a greater area)
Type: int in [2, 6], default 0
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order_v
¶ NURBS order in the V direction (for surfaces only, higher values let points influence a greater area)
Type: int in [2, 6], default 0
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point_count_u
¶ Total number points for the curve or surface in the U direction
Type: int in [0, inf], default 0, (readonly)
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point_count_v
¶ Total number points for the surface on the V direction
Type: int in [0, inf], default 0, (readonly)
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points
¶ Collection of points that make up this poly or nurbs spline
Type: SplinePoints
bpy_prop_collection
ofSplinePoint
, (readonly)
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radius_interpolation
¶ The type of radius interpolation for Bezier curves
Type: enum in [‘LINEAR’, ‘CARDINAL’, ‘BSPLINE’, ‘EASE’], default ‘LINEAR’
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resolution_u
¶ Curve or Surface subdivisions per segment
Type: int in [1, 1024], default 0
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resolution_v
¶ Surface subdivisions per segment
Type: int in [1, 1024], default 0
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tilt_interpolation
¶ The type of tilt interpolation for 3D, Bezier curves
Type: enum in [‘LINEAR’, ‘CARDINAL’, ‘BSPLINE’, ‘EASE’], default ‘LINEAR’
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type
¶ The interpolation type for this curve element
Type: enum in [‘POLY’, ‘BEZIER’, ‘BSPLINE’, ‘CARDINAL’, ‘NURBS’], default ‘POLY’
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use_bezier_u
¶ Make this nurbs curve or surface act like a Bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)
Type: boolean, default False
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use_bezier_v
¶ Make this nurbs surface act like a Bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)
Type: boolean, default False
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use_cyclic_u
¶ Make this curve or surface a closed loop in the U direction
Type: boolean, default False
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use_cyclic_v
¶ Make this surface a closed loop in the V direction
Type: boolean, default False
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use_endpoint_u
¶ Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled)
Type: boolean, default False
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use_endpoint_v
¶ Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled)
Type: boolean, default False
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use_smooth
¶ Smooth the normals of the surface or beveled curve
Type: boolean, default False
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Inherited Properties
Inherited Functions
References