VoxelData(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
VoxelData
(bpy_struct)¶ Voxel data settings
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extension
¶ How the texture is extrapolated past its original bounds
EXTEND
Extend, Extend by repeating edge pixels of the image.CLIP
Clip, Clip to image size and set exterior pixels as transparent.REPEAT
Repeat, Cause the image to repeat horizontally and vertically.
Type: enum in [‘EXTEND’, ‘CLIP’, ‘REPEAT’], default ‘EXTEND’
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file_format
¶ Format of the source data set to render
BLENDER_VOXEL
Blender Voxel, Default binary voxel file format.RAW_8BIT
8 bit RAW, 8 bit grayscale binary data.IMAGE_SEQUENCE
Image Sequence, Generate voxels from a sequence of image slices.SMOKE
Smoke, Render voxels from a Blender smoke simulation.HAIR
Hair, Render voxels from a Blender hair simulation.
Type: enum in [‘BLENDER_VOXEL’, ‘RAW_8BIT’, ‘IMAGE_SEQUENCE’, ‘SMOKE’, ‘HAIR’], default ‘BLENDER_VOXEL’
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filepath
¶ The external source data file to use
Type: string, default “”, (never None)
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hair_data_type
¶ Simulation value to be used as a texture
HAIRDENSITY
Density, Use hair density as texture data.HAIRRESTDENSITY
Rest Density, Use hair rest density as texture data.HAIRVELOCITY
Velocity, Use hair velocity as texture data.HAIRENERGY
Energy, Use potential hair energy as texture data.
Type: enum in [‘HAIRDENSITY’, ‘HAIRRESTDENSITY’, ‘HAIRVELOCITY’, ‘HAIRENERGY’], default ‘HAIRDENSITY’
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intensity
¶ Multiplier for intensity values
Type: float in [0.01, inf], default 0.0
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interpolation
¶ Method to interpolate/smooth values between voxel cells
NEREASTNEIGHBOR
Nearest Neighbor, No interpolation, fast but blocky and low quality.TRILINEAR
Linear, Good smoothness and speed.QUADRATIC
Quadratic, Mid-range quality and speed.TRICUBIC_CATROM
Cubic Catmull-Rom, High quality interpolation, but slower.TRICUBIC_BSPLINE
Cubic B-Spline, Smoothed high quality interpolation, but slower.
Type: enum in [‘NEREASTNEIGHBOR’, ‘TRILINEAR’, ‘QUADRATIC’, ‘TRICUBIC_CATROM’, ‘TRICUBIC_BSPLINE’], default ‘NEREASTNEIGHBOR’
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resolution
¶ Resolution of the voxel grid
Type: int array of 3 items in [1, 100000], default (0, 0, 0)
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smoke_data_type
¶ Simulation value to be used as a texture
SMOKEDENSITY
Smoke, Use smoke density and color as texture data.SMOKEFLAME
Flame, Use flame temperature as texture data.SMOKEHEAT
Heat, Use smoke heat as texture data. Values from -2.0 to 2.0 are used.SMOKEVEL
Velocity, Use smoke velocity as texture data.
Type: enum in [‘SMOKEDENSITY’, ‘SMOKEFLAME’, ‘SMOKEHEAT’, ‘SMOKEVEL’], default ‘SMOKEDENSITY’
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still_frame
¶ The frame number to always use
Type: int in [-500000, 500000], default 0
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use_still_frame
¶ Always render a still frame from the voxel data sequence
Type: boolean, default False
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Inherited Properties
Inherited Functions
References