Import Anim Operators

bpy.ops.import_anim.bvh(filepath="", axis_forward='-Z', axis_up='Y', filter_glob="*.bvh", target='ARMATURE', global_scale=1.0, frame_start=1, use_fps_scale=False, update_scene_fps=False, update_scene_duration=False, use_cyclic=False, rotate_mode='NATIVE')

Load a BVH motion capture file

  • filepath (string, (optional, never None)) – File Path, Filepath used for importing the file
  • axis_forward (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Forward
  • axis_up (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Up
  • filter_glob (string, (optional, never None)) – filter_glob
  • target (enum in ['ARMATURE', 'OBJECT'], (optional)) – Target, Import target type
  • global_scale (float in [0.0001, 1e+06], (optional)) – Scale, Scale the BVH by this value
  • frame_start (int in [-inf, inf], (optional)) – Start Frame, Starting frame for the animation
  • use_fps_scale (boolean, (optional)) – Scale FPS, Scale the framerate from the BVH to the current scenes, otherwise each BVH frame maps directly to a Blender frame
  • update_scene_fps (boolean, (optional)) – Update Scene FPS, Set the scene framerate to that of the BVH file (note that this nullifies the ‘Scale FPS’ option, as the scale will be 1:1)
  • update_scene_duration (boolean, (optional)) – Update Scene Duration, Extend the scene’s duration to the BVH duration (never shortens the scene)
  • use_cyclic (boolean, (optional)) – Loop, Loop the animation playback
  • rotate_mode (enum in ['QUATERNION', 'NATIVE', 'XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'], (optional)) –

    Rotation, Rotation conversion

    • QUATERNION Quaternion, Convert rotations to quaternions.
    • NATIVE Euler (Native), Use the rotation order defined in the BVH file.
    • XYZ Euler (XYZ), Convert rotations to euler XYZ.
    • XZY Euler (XZY), Convert rotations to euler XZY.
    • YXZ Euler (YXZ), Convert rotations to euler YXZ.
    • YZX Euler (YZX), Convert rotations to euler YZX.
    • ZXY Euler (ZXY), Convert rotations to euler ZXY.
    • ZYX Euler (ZYX), Convert rotations to euler ZYX.