CyclesWorldSettings(PropertyGroup)

base classes — bpy_struct, PropertyGroup

class bpy.types.CyclesWorldSettings(PropertyGroup)
homogeneous_volume

When using volume rendering, assume volume has the same density everywhere(not using any textures), for faster rendering

Type:boolean, default False
max_bounces

Maximum number of bounces the background light will contribute to the render

Type:int in [0, 1024], default 1024
sample_as_light

Use multiple importance sampling for the environment, enabling for non-solid colors is recommended

Type:boolean, default True
sample_map_resolution

Importance map size is resolution x resolution; higher values potentially produce less noise, at the cost of memory and speed

Type:int in [4, 8192], default 1024
samples

Number of light samples to render for each AA sample

Type:int in [1, 10000], default 1
volume_interpolation

Interpolation method to use for volumes

  • LINEAR Linear, Good smoothness and speed.
  • CUBIC Cubic, Smoothed high quality interpolation, but slower.
Type:enum in [‘LINEAR’, ‘CUBIC’], default ‘LINEAR’
volume_sampling

Sampling method to use for volumes

  • DISTANCE Distance, Use distance sampling, best for dense volumes with lights far away.
  • EQUIANGULAR Equiangular, Use equiangular sampling, best for volumes with low density with light inside or near the volume.
  • MULTIPLE_IMPORTANCE Multiple Importance, Combine distance and equi-angular sampling for volumes where neither method is ideal.
Type:enum in [‘DISTANCE’, ‘EQUIANGULAR’, ‘MULTIPLE_IMPORTANCE’], default ‘EQUIANGULAR’

Inherited Properties

Inherited Functions

References