ParticleSystem(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
ParticleSystem
(bpy_struct)¶ Particle system in an object
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active_particle_target
¶ Type: ParticleTarget
, (readonly)
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active_particle_target_index
¶ Type: int in [0, inf], default 0
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billboard_normal_uv
¶ UV map to control billboard normals
Type: string, default “”, (never None)
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billboard_split_uv
¶ UV map to control billboard splitting
Type: string, default “”, (never None)
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billboard_time_index_uv
¶ UV map to control billboard time index (X-Y)
Type: string, default “”, (never None)
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child_particles
¶ Child particles generated by the particle system
Type: bpy_prop_collection
ofChildParticle
, (readonly)
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child_seed
¶ Offset in the random number table for child particles, to get a different randomized result
Type: int in [0, inf], default 0
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cloth
¶ Cloth dynamics for hair
Type: ClothModifier
, (readonly, never None)
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dt_frac
¶ The current simulation time step size, as a fraction of a frame
Type: float in [0.00990099, 1], default 0.0, (readonly)
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has_multiple_caches
¶ Particle system has multiple point caches
Type: boolean, default False, (readonly)
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invert_vertex_group_clump
¶ Negate the effect of the clump vertex group
Type: boolean, default False
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invert_vertex_group_density
¶ Negate the effect of the density vertex group
Type: boolean, default False
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invert_vertex_group_field
¶ Negate the effect of the field vertex group
Type: boolean, default False
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invert_vertex_group_kink
¶ Negate the effect of the kink vertex group
Type: boolean, default False
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invert_vertex_group_length
¶ Negate the effect of the length vertex group
Type: boolean, default False
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invert_vertex_group_rotation
¶ Negate the effect of the rotation vertex group
Type: boolean, default False
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invert_vertex_group_roughness_1
¶ Negate the effect of the roughness 1 vertex group
Type: boolean, default False
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invert_vertex_group_roughness_2
¶ Negate the effect of the roughness 2 vertex group
Type: boolean, default False
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invert_vertex_group_roughness_end
¶ Negate the effect of the roughness end vertex group
Type: boolean, default False
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invert_vertex_group_size
¶ Negate the effect of the size vertex group
Type: boolean, default False
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invert_vertex_group_tangent
¶ Negate the effect of the tangent vertex group
Type: boolean, default False
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invert_vertex_group_velocity
¶ Negate the effect of the velocity vertex group
Type: boolean, default False
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is_editable
¶ Particle system can be edited in particle mode
Type: boolean, default False, (readonly)
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is_edited
¶ Particle system has been edited in particle mode
Type: boolean, default False, (readonly)
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is_global_hair
¶ Hair keys are in global coordinate space
Type: boolean, default False, (readonly)
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name
¶ Particle system name
Type: string, default “”, (never None)
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particles
¶ Particles generated by the particle system
Type: bpy_prop_collection
ofParticle
, (readonly)
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point_cache
¶ Type: PointCache
, (readonly, never None)
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reactor_target_object
¶ For reactor systems, the object that has the target particle system (empty if same object)
Type: Object
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reactor_target_particle_system
¶ For reactor systems, index of particle system on the target object
Type: int in [1, 32767], default 0
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seed
¶ Offset in the random number table, to get a different randomized result
Type: int in [0, inf], default 0
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settings
¶ Particle system settings
Type: ParticleSettings
, (never None)
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targets
¶ Target particle systems
Type: bpy_prop_collection
ofParticleTarget
, (readonly)
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use_hair_dynamics
¶ Enable hair dynamics using cloth simulation
Type: boolean, default False
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use_keyed_timing
¶ Use key times
Type: boolean, default False
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vertex_group_clump
¶ Vertex group to control clump
Type: string, default “”, (never None)
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vertex_group_density
¶ Vertex group to control density
Type: string, default “”, (never None)
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vertex_group_field
¶ Vertex group to control field
Type: string, default “”, (never None)
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vertex_group_kink
¶ Vertex group to control kink
Type: string, default “”, (never None)
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vertex_group_length
¶ Vertex group to control length
Type: string, default “”, (never None)
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vertex_group_rotation
¶ Vertex group to control rotation
Type: string, default “”, (never None)
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vertex_group_roughness_1
¶ Vertex group to control roughness 1
Type: string, default “”, (never None)
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vertex_group_roughness_2
¶ Vertex group to control roughness 2
Type: string, default “”, (never None)
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vertex_group_roughness_end
¶ Vertex group to control roughness end
Type: string, default “”, (never None)
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vertex_group_size
¶ Vertex group to control size
Type: string, default “”, (never None)
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vertex_group_tangent
¶ Vertex group to control tangent
Type: string, default “”, (never None)
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vertex_group_velocity
¶ Vertex group to control velocity
Type: string, default “”, (never None)
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set_resolution
(scene=None, object=None, resolution='PREVIEW')¶ Set the resolution to use for the number of particles
Parameters:
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co_hair
(object, particle_no=0, step=0)¶ Obtain cache hair data
Parameters: - object (
Object
, (never None)) – Object - particle_no (int in [-inf, inf], (optional)) – Particle no
- step (int in [-inf, inf], (optional)) – step no
Returns: Co, Exported hairkey location
Return type: float array of 3 items in [-inf, inf]
- object (
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uv_on_emitter
(modifier, particle=None, particle_no=0, uv_no=0)¶ Obtain uv for all particles
Parameters: - modifier (
ParticleSystemModifier
, (never None)) – Particle modifier - particle (
Particle
, (optional)) – Particle - particle_no (int in [-inf, inf], (optional)) – Particle no
- uv_no (int in [-inf, inf], (optional)) – UV no
Returns: uv
Return type: float array of 2 items in [-inf, inf]
- modifier (
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mcol_on_emitter
(modifier, particle, particle_no=0, vcol_no=0)¶ Obtain mcol for all particles
Parameters: - modifier (
ParticleSystemModifier
, (never None)) – Particle modifier - particle (
Particle
, (never None)) – Particle - particle_no (int in [-inf, inf], (optional)) – Particle no
- vcol_no (int in [-inf, inf], (optional)) – vcol no
Returns: mcol
Return type: float array of 3 items in [0, inf]
- modifier (
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Inherited Properties
Inherited Functions
References