Sculpt(Paint)¶
base classes — bpy_struct
, Paint
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class
bpy.types.
Sculpt
(Paint)¶ -
constant_detail_resolution
¶ Maximum edge length for dynamic topology sculpting (as divisor of blender unit - higher value means smaller edge length)
Type: float in [0.0001, inf], default 0.0
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detail_percent
¶ Maximum edge length for dynamic topology sculpting (in brush percenage)
Type: float in [-inf, inf], default 0.0
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detail_refine_method
¶ In dynamic-topology mode, how to add or remove mesh detail
SUBDIVIDE
Subdivide Edges, Subdivide long edges to add mesh detail where needed.COLLAPSE
Collapse Edges, Collapse short edges to remove mesh detail where possible.SUBDIVIDE_COLLAPSE
Subdivide Collapse, Both subdivide long edges and collapse short edges to refine mesh detail.
Type: enum in [‘SUBDIVIDE’, ‘COLLAPSE’, ‘SUBDIVIDE_COLLAPSE’], default ‘SUBDIVIDE’
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detail_size
¶ Maximum edge length for dynamic topology sculpting (in pixels)
Type: float in [-inf, inf], default 0.0
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detail_type_method
¶ In dynamic-topology mode, how mesh detail size is calculated
RELATIVE
Relative Detail, Mesh detail is relative to the brush size and detail size.CONSTANT
Constant Detail, Mesh detail is constant in object space according to detail size.BRUSH
Brush Detail, Mesh detail is relative to brush radius.
Type: enum in [‘RELATIVE’, ‘CONSTANT’, ‘BRUSH’], default ‘RELATIVE’
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gravity
¶ Amount of gravity after each dab
Type: float in [0, 1], default 0.0
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lock_x
¶ Disallow changes to the X axis of vertices
Type: boolean, default False
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lock_y
¶ Disallow changes to the Y axis of vertices
Type: boolean, default False
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lock_z
¶ Disallow changes to the Z axis of vertices
Type: boolean, default False
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radial_symmetry
¶ Number of times to copy strokes across the surface
Type: int array of 3 items in [1, 64], default (1, 1, 1)
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show_diffuse_color
¶ Show diffuse color of object and overlay sculpt mask on top of it
Type: boolean, default False
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symmetrize_direction
¶ Source and destination for symmetrize operator
Type: enum in [‘NEGATIVE_X’, ‘POSITIVE_X’, ‘NEGATIVE_Y’, ‘POSITIVE_Y’, ‘NEGATIVE_Z’, ‘POSITIVE_Z’], default ‘NEGATIVE_X’
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use_deform_only
¶ Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)
Type: boolean, default False
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use_smooth_shading
¶ Show faces in dynamic-topology mode with smooth shading rather than flat shaded
Type: boolean, default False
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use_threaded
¶ Take advantage of multiple CPU cores to improve sculpting performance
Type: boolean, default False
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Inherited Properties
Inherited Functions
References