SpaceNodeEditor(Space)

base classes — bpy_struct, Space

class bpy.types.SpaceNodeEditor(Space)

Node editor space data

backdrop_channels

Channels of the image to draw

  • COLOR_ALPHA Color and Alpha, Draw image with RGB colors and alpha transparency.
  • COLOR Color, Draw image with RGB colors.
  • ALPHA Alpha, Draw alpha transparency channel.
  • RED Red.
  • GREEN Green.
  • BLUE Blue.
Type:enum in [‘COLOR_ALPHA’, ‘COLOR’, ‘ALPHA’, ‘RED’, ‘GREEN’, ‘BLUE’], default ‘COLOR’
backdrop_x

Backdrop X offset

Type:float in [-inf, inf], default 0.0
backdrop_y

Backdrop Y offset

Type:float in [-inf, inf], default 0.0
backdrop_zoom

Backdrop zoom factor

Type:float in [0.01, inf], default 1.0
cursor_location

Location for adding new nodes

Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
edit_tree

Node tree being displayed and edited

Type:NodeTree, (readonly)
id

Data-block whose nodes are being edited

Type:ID, (readonly)
id_from

Data-block from which the edited data-block is linked

Type:ID, (readonly)
insert_offset_direction

Direction to offset nodes on insertion

Type:enum in [‘RIGHT’, ‘LEFT’], default ‘RIGHT’
node_tree

Base node tree from context

Type:NodeTree
path

Path from the data-block to the currently edited node tree

Type:SpaceNodeEditorPath bpy_prop_collection of NodeTreePath, (readonly)
pin

Use the pinned node tree

Type:boolean, default False
shader_type

Type of data to take shader from

  • OBJECT Object, Edit shader nodes from Object.
  • WORLD World, Edit shader nodes from World.
  • LINESTYLE Line Style, Edit shader nodes from Line Style.
Type:enum in [‘OBJECT’, ‘WORLD’, ‘LINESTYLE’], default ‘OBJECT’
show_backdrop

Use active Viewer Node output as backdrop for compositing nodes

Type:boolean, default False
show_grease_pencil

Show grease pencil for this view

Type:boolean, default False
show_highlight

Highlight nodes that are being calculated

Type:boolean, default False
texture_type

Type of data to take texture from

  • OBJECT Object, Edit texture nodes from Object.
  • WORLD World, Edit texture nodes from World.
  • BRUSH Brush, Edit texture nodes from Brush.
  • LINESTYLE Line Style, Edit texture nodes from Line Style.
Type:enum in [‘OBJECT’, ‘WORLD’, ‘BRUSH’, ‘LINESTYLE’], default ‘OBJECT’
tree_type

Node tree type to display and edit

Type:enum in [‘DUMMY’], default ‘DUMMY’
use_auto_render

Re-render and composite changed layers on 3D edits

Type:boolean, default False
use_insert_offset

Automatically offset the following or previous nodes in a chain when inserting a new node

Type:boolean, default False
cursor_location_from_region(x, y)

Set the cursor location using region coordinates

Parameters:
  • x (int in [-inf, inf]) – x, Region x coordinate
  • y (int in [-inf, inf]) – y, Region y coordinate
draw_handler_add()

Undocumented

draw_handler_remove()

Undocumented

Inherited Properties

Inherited Functions