SpaceUVEditor(bpy_struct)

base class — bpy_struct

class bpy.types.SpaceUVEditor(bpy_struct)

UV editor data for the image editor space

draw_stretch_type

Type of stretch to draw

  • ANGLE Angle, Angular distortion between UV and 3D angles.
  • AREA Area, Area distortion between UV and 3D faces.
Type:enum in [‘ANGLE’, ‘AREA’], default ‘ANGLE’
edge_draw_type

Draw type for drawing UV edges

  • OUTLINE Outline, Draw white edges with black outline.
  • DASH Dash, Draw dashed black-white edges.
  • BLACK Black, Draw black edges.
  • WHITE White, Draw white edges.
Type:enum in [‘OUTLINE’, ‘DASH’, ‘BLACK’, ‘WHITE’], default ‘OUTLINE’
lock_bounds

Constraint to stay within the image bounds while editing

Type:boolean, default False
other_uv_filter

Filter applied on the other object’s UV to limit displayed

  • ALL All, No filter, show all islands from other objects.
  • SAME_IMAGE Same Image, Only show others’ UV islands whose active image matches image of the active face.
Type:enum in [‘ALL’, ‘SAME_IMAGE’], default ‘SAME_IMAGE’
show_faces

Draw faces over the image

Type:boolean, default False
show_metadata

Draw metadata properties of the image

Type:boolean, default False
show_modified_edges

Draw edges after modifiers are applied

Type:boolean, default False
show_normalized_coords

Display UV coordinates from 0.0 to 1.0 rather than in pixels

Type:boolean, default False
show_other_objects

Draw other selected objects that share the same image

Type:boolean, default False
show_smooth_edges

Draw UV edges anti-aliased

Type:boolean, default False
show_stretch

Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)

Type:boolean, default False
show_texpaint

Draw overlay of texture paint uv layer

Type:boolean, default False
sticky_select_mode

Automatically select also UVs sharing the same vertex as the ones being selected

  • DISABLED Disabled, Sticky vertex selection disabled.
  • SHARED_LOCATION Shared Location, Select UVs that are at the same location and share a mesh vertex.
  • SHARED_VERTEX Shared Vertex, Select UVs that share mesh vertex, irrespective if they are in the same location.
Type:enum in [‘DISABLED’, ‘SHARED_LOCATION’, ‘SHARED_VERTEX’], default ‘SHARED_LOCATION’
use_live_unwrap

Continuously unwrap the selected UV island while transforming pinned vertices

Type:boolean, default False
use_snap_to_pixels

Snap UVs to pixel locations while editing

Type:boolean, default False

Inherited Properties

Inherited Functions

References