Blender Documentation Volume I - User Guide: Last modified September 01 2004 S68 | ||
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If you are ready for Computer Graphics animation then this is your Part. Here we will analyze Blender's features which involve moving Objects in 3D space and deforming Objects in time.
The most relevant chapter is the one dedicated to Character Animation, where Blender's incredible capabilities are unveiled.
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Ambient Occlusion | Animation of Undeformed Objects |