#include "plugin.h"
/* Texture name */
char name[24]= "";
#define NR_TYPES 3
char stnames[NR_TYPES][16]= {"Intens","Color", "Bump"};
/* Structure for buttons,
* butcode name default min max 0
*/
VarStruct varstr[]= {
{NUM|FLO, "Const 1", 1.7, -1.0, 1.0, ""},
};
typedef struct Cast {
float a;
} Cast;
float result[8];
float cfra;
int plugin_tex_doit(int, Cast*, float*, float*, float*);
/* Fixed Functions */
int plugin_tex_getversion(void) {
return B_PLUGIN_VERSION;
}
void plugin_but_changed(int but) { }
void plugin_init(void) { }
void plugin_getinfo(PluginInfo *info) {
info->name= name;
info->stypes= NR_TYPES;
info->nvars= sizeof(varstr)/sizeof(VarStruct);
info->snames= stnames[0];
info->result= result;
info->cfra= &cfra;
info->varstr= varstr;
info->init= plugin_init;
info->tex_doit= (TexDoit) plugin_tex_doit;
info->callback= plugin_but_changed;
}
int plugin_tex_doit(int stype, Cast *cast, float *texvec, float *dxt,
float *dyt) {
if (stype == 1) {
return 1;
} if (stype == 2) {
return 2;
}
return 0;
}
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