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BL_BlenderDataConversion.h

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00001 
00002 #ifndef __BLENDER_CONVERT
00003 #define __BLENDER_CONVERT
00004 
00005 #include "Python.h"
00006 
00007 void BL_ClearConvert();
00008 void BL_ConvertBlenderObjects(  struct Global* glob,
00009                                                           class KX_Scene* kxscene,
00010                                                           PyObject* pythondictionary,
00011                                                           class KX_BlenderKeyboardDevice* keydev
00012                                                           );
00013 
00014 #endif // __BLENDER_CONVERT

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