00001 #ifndef __KX_BLENDERKETSJICONVERSIONMAPS 00002 #define __KX_BLENDERKETSJICONVERSIONMAPS 00003 00004 #include "GEN_Map.h" 00005 #include "KX_HashedPtr.h" 00006 00007 extern GEN_Map<CHashedPtr,class SCA_IActuator*> map_blender_to_gameactuator; 00008 extern GEN_Map<CHashedPtr,class KX_GameObject*> map_blender_to_gameobject; 00009 extern GEN_Map<CHashedPtr,class RAS_MeshObject*> map_mesh_to_gamemesh; 00010 extern GEN_Map<CHashedPtr,class SCA_IController*> map_blender_to_gamecontroller; 00011 class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj); 00012 00013 #endif //__KX_BLENDERKETSJICONVERSIONMAPS