00001 #ifndef __KX_BLENDERKETSJICONVERSIONMAPS
00002 #define __KX_BLENDERKETSJICONVERSIONMAPS
00003
00004 #include "GEN_Map.h"
00005 #include "KX_HashedPtr.h"
00006
00007 extern GEN_Map<CHashedPtr,class SCA_IActuator*> map_blender_to_gameactuator;
00008 extern GEN_Map<CHashedPtr,class KX_GameObject*> map_blender_to_gameobject;
00009 extern GEN_Map<CHashedPtr,class RAS_MeshObject*> map_mesh_to_gamemesh;
00010 extern GEN_Map<CHashedPtr,class SCA_IController*> map_blender_to_gamecontroller;
00011 class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj);
00012
00013 #endif //__KX_BLENDERKETSJICONVERSIONMAPS