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KX_Light.h

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00001 #ifndef __KX_LIGHT
00002 #define __KX_LIGHT
00003 
00004 class KX_LightObject : public KX_GameObject
00005 {
00006 public:
00007         KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks) :
00008         KX_GameObject(sgReplicationInfo,callbacks)
00009         {};
00010         
00011         virtual ~KX_LightObject() {};
00012 
00013 
00014 };
00015 
00016 #endif //__KX_LIGHT

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