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KX_NearSensor.h

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00001 
00006 
00007 #ifndef KX_NEARSENSOR_H
00008 #define KX_NEARSENSOR_H
00009 
00010 #include "KX_TouchSensor.h"
00011 #include "SM_Object.h"
00012 
00013 class KX_NearSensor : public KX_TouchSensor
00014 {
00015         Py_Header;
00016         double  m_Margin;
00017         double  m_ResetMargin;
00018         
00019 public:
00020         KX_NearSensor(class SCA_EventManager* eventmgr,class KX_GameObject* gameobj,double margin,double resetmargin,class SM_Object* sumoObj,bool bFindMaterial,const CCString& touchedpropname,PyTypeObject* T=&Type);
00021         virtual ~KX_NearSensor() {
00022                 // for nearsensor, the sensor is the 'owner' of sumoobj
00023                 // for touchsensor, it's the parent
00024                 if (m_sumoObj)
00025                         delete m_sumoObj;
00026         };
00027         virtual CValue* GetReplica() {
00028                 CValue* replica = new KX_NearSensor(*this);
00029                 // this will copy properties and so on...
00030                 CValue::AddDataToReplica(replica);
00031                 return replica;
00032         };
00033         virtual bool Evaluate(CValue* event);
00034 
00035         virtual void HandleCollision(void* obj1,void* obj2,
00036                                                  const DT_CollData * coll_data); 
00037 
00038         virtual PyObject*  _getattr(char *attr);
00039 
00040 };
00041 #endif //KX_NEARSENSOR_H

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