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SCA_ReplaceMeshActuator.h

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00001 //
00002 // Add object to the game world on action of this actuator
00003 //
00004 // Version: $Id: SCA_ReplaceMeshActuator_h-source.html,v 1.1 2001/02/01 12:25:16 coockie Exp $
00005 //
00006 
00007 #ifndef __KX_REPLACEMESHACTUATOR
00008 #define __KX_REPLACEMESHACTUATOR
00009 
00010 #include "SCA_IActuator.h"
00011 #include "SCA_PropertyActuator.h"
00012 #include "SCA_LogicManager.h"
00013 
00014 class SCA_ReplaceMeshActuator : public SCA_IActuator
00015 {
00016         Py_Header;
00017 
00018         // mesh reference (mesh to replace)
00019         class RAS_MeshObject* m_mesh;
00020         class SCA_IScene*        m_scene;
00021         //
00022         // logic has no access to rasterizer, need to discuss about this
00023         //RAS_MeshObject *m_replacementMesh;
00024  public:
00025         SCA_ReplaceMeshActuator(SCA_IObject* gameobj, 
00026                 class RAS_MeshObject *mesh, 
00027                 class SCA_IScene* scene,
00028                 PyTypeObject* T=&Type);
00029         virtual ~SCA_ReplaceMeshActuator();
00030         virtual CValue* GetReplica() {
00031                 SCA_ReplaceMeshActuator* replica = new SCA_ReplaceMeshActuator(*this);
00032                 replica->ProcessReplica();
00033                 // this will copy properties and so on...
00034                 CValue::AddDataToReplica(replica);
00035                 return replica;
00036         };
00037 
00038         virtual bool Update(double curtime,double deltatime);
00039 
00040         virtual PyObject*  _getattr(char *attr);
00041 
00042 
00043         /* 1. setMesh */
00044         KX_PYMETHOD_DOC(SCA_ReplaceMeshActuator,SetMesh);
00045         /* 2. getMesh */
00046 /*      KX_PYMETHOD_DOC(SCA_ReplaceMeshActuator,Getmesh);        */
00047 
00048 }; /* end of class SCA_ReplaceMeshActuator : public KX_EditObjectActuator */
00049 
00050 #endif

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