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SDLCanvas.h

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00001 #ifndef __SDLCANVAS_H
00002 #define __SDLCANVAS_H
00003 
00004 #ifdef WIN32
00005 #include <windows.h>
00006 #endif //WIN32
00007 #include <GL/gl.h>
00008 #include "RAS_ICanvas.h"
00009 
00010 #include <SDL/SDL.h>
00011 
00012 
00013 class SDLCanvas : public RAS_ICanvas
00014 {
00015   private:
00016     int m_width;
00017     int m_height;
00018 
00019   public:
00020     SDLCanvas() {}
00021 
00022     virtual ~SDLCanvas() {}
00023     virtual void Init() {}
00024     virtual void SwapBuffers()

00025     {
00026       SDL_GL_SwapBuffers();
00027     }
00028     virtual void Resize(int width,int height)

00029     {
00030       m_width = width;
00031       m_height = height;
00032     }
00033     virtual int GetWidth()

00034     {
00035       return m_width;
00036     }
00037     virtual int GetHeight()

00038     {
00039       return m_height;
00040     }
00041     virtual void BeginFrame() {}
00042     virtual void EndFrame() {}
00043     virtual void ClearColor(float r,float g,float b,float a)

00044     {
00045       glClearColor(r,g,b,a);
00046     }
00047     virtual void ClearBuffer(int type)

00048     {
00049       int ogltype = 0;
00050       if (type & RAS_ICanvas::COLOR_BUFFER )
00051         ogltype |= GL_COLOR_BUFFER_BIT;
00052       if (type & RAS_ICanvas::DEPTH_BUFFER )
00053         ogltype |= GL_DEPTH_BUFFER_BIT;
00054       glClear(ogltype);
00055     }
00056 };
00057 
00058 
00059 #endif  // __SDLCANVAS_H

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