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KX_GameObject Member List
This is the complete list of members for KX_GameObject, including all inherited members.
- __getattr(PyObject * PyObj, char *attr)
[inline, static]
- __getattr(PyObject * PyObj, char *attr)
[inline, static]
- __repr(PyObject *PyObj)
[inline, static]
- __repr(PyObject *PyObj)
[inline, static]
- __setattr(PyObject *PyObj, char *attr, PyObject *value)
[inline, static]
- __setattr(PyObject *PyObj, char *attr, PyObject *value)
[inline, static]
- _getattr(char *attr)
[virtual]
- _repr(void)
[inline, virtual]
- _setattr(char* attr,PyObject* value)
[virtual]
- AddActuator(SCA_IActuator* act)
[inline]
- AddController(SCA_IController* act)
[inline]
- AddDataToReplica(CValue* replica)
[protected, virtual]
- AddMesh(RAS_MeshObject* mesh)
[inline]
- AddRef()
[inline, virtual]
- AddSensor(SCA_ISensor* act)
[inline]
- AllocationTYPE enum name
- ApplyForce(const MT_Vector3& force,bool local)
- ApplyMovement(const MT_Vector3& dloc,bool local)
- ApplyRotation(const MT_Vector3& drot,bool local)
- ApplyTorque(const MT_Vector3& torque,bool local)
- Bucketize()
- Calc(VALUE_OPERATOR op, CValue *val)
[virtual]
- CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)
[virtual]
- ClearProperties()
[virtual]
- CloneProperties(CValue* replica)
[virtual]
- ConvertPythonToValue(PyObject* pyobj)
[virtual]
- ConvertValueToPython()
[inline, virtual]
- CValue(PyTypeObject *T = &Type)
- DECREF(void)
[inline]
- DisableRefCount()
[protected, virtual]
- DrawTYPE enum name
- ENDFRAME enum value
- Execute(const CAction& a)
[inline]
- FindActuator(const CCString& actuatorname)
- FindController(const CCString& controllername)
- FindIdentifier(const CCString& identifiername)
[virtual]
- FindSensor(const CCString& sensorname)
- GetActuators()
[inline]
- GetControllers()
[inline]
- GetDynamicScaling() const
[inline]
- GetMesh(int num)
[inline]
- GetMeshCount()
[inline]
- GetName()
[virtual]
- GetNumber()
[virtual]
- GetOpenGLMatrix()
[protected]
- GetProperty(const CCString & inName)
[virtual]
- GetProperty(int inIndex)
[virtual]
- GetPropertyCount()
[virtual]
- GetPropertyNumber(const CCString& inName,float defnumber)
- GetPropertyText(const CCString & inName,const CCString& deftext="")
- GetRefCount()
[inline]
- GetReplica()
[virtual]
- GetSensors()
[inline]
- GetSGNode()
[inline]
- GetSGNode() const
[inline]
- GetSumoObject()
- GetText()
[virtual]
- GetVector3(bool bGetTransformedVec = false)
[virtual]
- HEAPVALUE enum value
- INCREF(void)
[inline]
- INTERFRAME enum value
- isA(PyTypeObject *T)
- isA(const char *mytypename)
- isA(PyTypeObject *T)
- isA(const char *mytypename)
- IsAffected()
[inline, virtual]
- IsAnyPropertyModified()
[virtual]
- IsCustomFlag1()
[inline, virtual]
- IsCustomFlag2()
[inline, virtual]
- IsDynamic()
[inline]
- IsError()
[inline]
- IsInLayer()
[inline]
- IsModified()
[inline, virtual]
- IsReleaseRequested()
[inline]
- IsSelected()
[inline, virtual]
- IsVisible()
[inline, virtual]
- KX_GameObject(void* sgReplicationInfo,SG_Callbacks callbacks,PyTypeObject* T=&Type)
- KX_PYMETHOD(KX_GameObject,GetPosition)
- KX_PYMETHOD(KX_GameObject,GetLinearVelocity)
- KX_PYMETHOD(KX_GameObject,GetVelocity)
- KX_PYMETHOD(KX_GameObject,GetMass)
- KX_PYMETHOD(KX_GameObject,GetReactionForce)
- KX_PYMETHOD(KX_GameObject,GetOrientation)
- KX_PYMETHOD(KX_GameObject,SetOrientation)
- KX_PYMETHOD(KX_GameObject,SetVisible)
- KX_PYMETHOD(KX_GameObject,SuspendDynamics)
- KX_PYMETHOD(KX_GameObject,RestoreDynamics)
- SCA_IObject::KX_PYMETHOD(CValue,GetName)
- m_actuators
[protected]
- m_controllers
[protected]
- m_OpenGL_4x4Matrix
[protected]
- m_sensors
[protected]
- MarkVisible(bool visible)
- NodeAddChild(class SG_Spatial* child)
- NodeGetWorldOrientation() const
- NodeGetWorldPosition() const
- NodeGetWorldScaling() const
- NodeSetLocalOrientation(const MT_Matrix3x3& rot)
- NodeSetLocalPosition(const MT_Point3& trans)
- NodeSetLocalScale(const MT_Vector3& scale)
- NodeSetVertexParent(bool isvertexparent)
- NodeUpdateGS(double time,bool bInitiator)
- op2str(VALUE_OPERATOR op)
- PrintHello()
[inline]
- Py_isA(PyObject *args)
- Py_isA(PyObject *args)
- PyDestructor(PyObject *P)
[inline, static]
- PyMake(PyObject*,PyObject*)
[static]
- PyObjectPlus(PyTypeObject *T)
[inline]
- PyObjectPlus(PyTypeObject *T)
[inline]
- PyPrintHello(PyObject* args)
[inline]
- PySetPosition(PyObject* self, PyObject* args, PyObject* kwds)
[inline]
- RegisterSumoObject(class SM_Scene* sumoScene,class SM_Object* sumoObj,const char* matname,bool isDynamic,bool isActor,bool addghost)
[virtual]
- RelativeTransform(const MT_Transform& trans)
- Release()
[virtual]
- RemoveMeshes()
- RemoveProperty(const CCString & inName)
[virtual]
- ReParentLogic()
- ReplicaSetName(CCString name)
[virtual]
- ResetDebugColor()
- RotateWorld(const MT_Vector3& v, MT_Scalar angle)
[inline]
- SCA_IObject(PyTypeObject* T=&Type)
[inline]
- SetAffected(bool bAffected=true)
[inline, virtual]
- setAngularVelocity(const MT_Vector3& ang_vel,bool local)
[virtual]
- SCA_IObject::setAngularVelocity(const class MT_Vector3& ang_vel,bool local) = 0
[pure virtual]
- SetColorOperator(VALUE_OPERATOR op)
[inline, virtual]
- SetCurrentTime(float currentTime)
- SetCustomFlag1(bool bCustomFlag)
[inline, virtual]
- SetCustomFlag2(bool bCustomFlag)
[inline, virtual]
- SetDebugColor(unsigned int bgra)
- SetDynamicsScaling(const MT_Vector3& scale)
[inline]
- SetError(bool err)
[inline]
- setLinearVelocity(const MT_Vector3& lin_vel,bool local)
[virtual]
- SCA_IObject::setLinearVelocity(const class MT_Vector3& lin_vel,bool local) = 0
[pure virtual]
- SetMeshScaling(const MT_Vector3& scale)
[inline]
- SetModified(bool bModified)
[inline, virtual]
- SetName(CCString name)
[virtual]
- SetOwnerExpression(class CExpression* expr)
[inline, virtual]
- SetPropertiesModified(bool inModified)
[virtual]
- SetProperty(const CCString& name,CValue* ioProperty)
[virtual]
- SetReleaseRequested(bool bReleaseRequested)
[inline]
- SetSelected(bool bSelected)
[inline]
- SetSGNode(SG_Node* node)
[inline]
- SetSumoMotionState()
- SetValue(CValue* newval)
[inline, virtual]
- SetVisible(bool vis)
[inline]
- SpecialRelease()
[inline]
- sPy_isA(PyObject *self, PyObject *args, PyObject *kwd)
[inline, static]
- sPy_isA(PyObject *self, PyObject *args, PyObject *kwd)
[inline, static]
- sPyPrintHello(PyObject* self,PyObject* args,PyObject* kwds)
[inline, static]
- sPySetPosition(PyObject* self, PyObject* args, PyObject* kwds)
[inline, static]
- STACKVALUE enum value
- STARTFRAME enum value
- UpdateIPO(float curframetime)
- UpdateTransform(bool i_am_ipo = true)
- ZeroVector()
[inline]
- ~CValue()
[protected, virtual]
- ~KX_GameObject()
[virtual]
- ~PyObjectPlus()
[inline, virtual]
- ~PyObjectPlus()
[inline, virtual]
- ~SCA_IObject()
[virtual]
Generated at Thu Feb 1 13:03:40 2001 for Ketsji Game Engine by
1.2.3 written by Dimitri van Heesch,
© 1997-2000