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KX_GameObject Member List
This is the complete list of members for KX_GameObject, including all inherited members.
- __getattr(PyObject * PyObj, char *attr)
[inline, static] - __getattr(PyObject * PyObj, char *attr)
[inline, static] - __repr(PyObject *PyObj)
[inline, static] - __repr(PyObject *PyObj)
[inline, static] - __setattr(PyObject *PyObj, char *attr, PyObject *value)
[inline, static] - __setattr(PyObject *PyObj, char *attr, PyObject *value)
[inline, static] - _getattr(char *attr)
[virtual] - _repr(void)
[inline, virtual] - _setattr(char* attr,PyObject* value)
[virtual] - AddActuator(SCA_IActuator* act)
[inline] - AddController(SCA_IController* act)
[inline] - AddDataToReplica(CValue* replica)
[protected, virtual] - AddMesh(RAS_MeshObject* mesh)
[inline] - AddRef()
[inline, virtual] - AddSensor(SCA_ISensor* act)
[inline] - AllocationTYPE enum name
- ApplyForce(const MT_Vector3& force,bool local)
- ApplyMovement(const MT_Vector3& dloc,bool local)
- ApplyRotation(const MT_Vector3& drot,bool local)
- ApplyTorque(const MT_Vector3& torque,bool local)
- Bucketize()
- Calc(VALUE_OPERATOR op, CValue *val)
[virtual] - CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)
[virtual] - ClearProperties()
[virtual] - CloneProperties(CValue* replica)
[virtual] - ConvertPythonToValue(PyObject* pyobj)
[virtual] - ConvertValueToPython()
[inline, virtual] - CValue(PyTypeObject *T = &Type)
- DECREF(void)
[inline] - DisableRefCount()
[protected, virtual] - DrawTYPE enum name
- ENDFRAME enum value
- Execute(const CAction& a)
[inline] - FindActuator(const CCString& actuatorname)
- FindController(const CCString& controllername)
- FindIdentifier(const CCString& identifiername)
[virtual] - FindSensor(const CCString& sensorname)
- GetActuators()
[inline] - GetControllers()
[inline] - GetDynamicScaling() const
[inline] - GetMesh(int num)
[inline] - GetMeshCount()
[inline] - GetName()
[virtual] - GetNumber()
[virtual] - GetOpenGLMatrix()
[protected] - GetProperty(const CCString & inName)
[virtual] - GetProperty(int inIndex)
[virtual] - GetPropertyCount()
[virtual] - GetPropertyNumber(const CCString& inName,float defnumber)
- GetPropertyText(const CCString & inName,const CCString& deftext="")
- GetRefCount()
[inline] - GetReplica()
[virtual] - GetSensors()
[inline] - GetSGNode()
[inline] - GetSGNode() const
[inline] - GetSumoObject()
- GetText()
[virtual] - GetVector3(bool bGetTransformedVec = false)
[virtual] - HEAPVALUE enum value
- INCREF(void)
[inline] - INTERFRAME enum value
- isA(PyTypeObject *T)
- isA(const char *mytypename)
- isA(PyTypeObject *T)
- isA(const char *mytypename)
- IsAffected()
[inline, virtual] - IsAnyPropertyModified()
[virtual] - IsCustomFlag1()
[inline, virtual] - IsCustomFlag2()
[inline, virtual] - IsDynamic()
[inline] - IsError()
[inline] - IsInLayer()
[inline] - IsModified()
[inline, virtual] - IsReleaseRequested()
[inline] - IsSelected()
[inline, virtual] - IsVisible()
[inline, virtual] - KX_GameObject(void* sgReplicationInfo,SG_Callbacks callbacks,PyTypeObject* T=&Type)
- KX_PYMETHOD(KX_GameObject,GetPosition)
- KX_PYMETHOD(KX_GameObject,GetLinearVelocity)
- KX_PYMETHOD(KX_GameObject,GetVelocity)
- KX_PYMETHOD(KX_GameObject,GetMass)
- KX_PYMETHOD(KX_GameObject,GetReactionForce)
- KX_PYMETHOD(KX_GameObject,GetOrientation)
- KX_PYMETHOD(KX_GameObject,SetOrientation)
- KX_PYMETHOD(KX_GameObject,SetVisible)
- KX_PYMETHOD(KX_GameObject,SuspendDynamics)
- KX_PYMETHOD(KX_GameObject,RestoreDynamics)
- SCA_IObject::KX_PYMETHOD(CValue,GetName)
- m_actuators
[protected] - m_controllers
[protected] - m_OpenGL_4x4Matrix
[protected] - m_sensors
[protected] - MarkVisible(bool visible)
- NodeAddChild(class SG_Spatial* child)
- NodeGetWorldOrientation() const
- NodeGetWorldPosition() const
- NodeGetWorldScaling() const
- NodeSetLocalOrientation(const MT_Matrix3x3& rot)
- NodeSetLocalPosition(const MT_Point3& trans)
- NodeSetLocalScale(const MT_Vector3& scale)
- NodeSetVertexParent(bool isvertexparent)
- NodeUpdateGS(double time,bool bInitiator)
- op2str(VALUE_OPERATOR op)
- PrintHello()
[inline] - Py_isA(PyObject *args)
- Py_isA(PyObject *args)
- PyDestructor(PyObject *P)
[inline, static] - PyMake(PyObject*,PyObject*)
[static] - PyObjectPlus(PyTypeObject *T)
[inline] - PyObjectPlus(PyTypeObject *T)
[inline] - PyPrintHello(PyObject* args)
[inline] - PySetPosition(PyObject* self, PyObject* args, PyObject* kwds)
[inline] - RegisterSumoObject(class SM_Scene* sumoScene,class SM_Object* sumoObj,const char* matname,bool isDynamic,bool isActor,bool addghost)
[virtual] - RelativeTransform(const MT_Transform& trans)
- Release()
[virtual] - RemoveMeshes()
- RemoveProperty(const CCString & inName)
[virtual] - ReParentLogic()
- ReplicaSetName(CCString name)
[virtual] - ResetDebugColor()
- RotateWorld(const MT_Vector3& v, MT_Scalar angle)
[inline] - SCA_IObject(PyTypeObject* T=&Type)
[inline] - SetAffected(bool bAffected=true)
[inline, virtual] - setAngularVelocity(const MT_Vector3& ang_vel,bool local)
[virtual] - SCA_IObject::setAngularVelocity(const class MT_Vector3& ang_vel,bool local) = 0
[pure virtual] - SetColorOperator(VALUE_OPERATOR op)
[inline, virtual] - SetCurrentTime(float currentTime)
- SetCustomFlag1(bool bCustomFlag)
[inline, virtual] - SetCustomFlag2(bool bCustomFlag)
[inline, virtual] - SetDebugColor(unsigned int bgra)
- SetDynamicsScaling(const MT_Vector3& scale)
[inline] - SetError(bool err)
[inline] - setLinearVelocity(const MT_Vector3& lin_vel,bool local)
[virtual] - SCA_IObject::setLinearVelocity(const class MT_Vector3& lin_vel,bool local) = 0
[pure virtual] - SetMeshScaling(const MT_Vector3& scale)
[inline] - SetModified(bool bModified)
[inline, virtual] - SetName(CCString name)
[virtual] - SetOwnerExpression(class CExpression* expr)
[inline, virtual] - SetPropertiesModified(bool inModified)
[virtual] - SetProperty(const CCString& name,CValue* ioProperty)
[virtual] - SetReleaseRequested(bool bReleaseRequested)
[inline] - SetSelected(bool bSelected)
[inline] - SetSGNode(SG_Node* node)
[inline] - SetSumoMotionState()
- SetValue(CValue* newval)
[inline, virtual] - SetVisible(bool vis)
[inline] - SpecialRelease()
[inline] - sPy_isA(PyObject *self, PyObject *args, PyObject *kwd)
[inline, static] - sPy_isA(PyObject *self, PyObject *args, PyObject *kwd)
[inline, static] - sPyPrintHello(PyObject* self,PyObject* args,PyObject* kwds)
[inline, static] - sPySetPosition(PyObject* self, PyObject* args, PyObject* kwds)
[inline, static] - STACKVALUE enum value
- STARTFRAME enum value
- UpdateIPO(float curframetime)
- UpdateTransform(bool i_am_ipo = true)
- ZeroVector()
[inline] - ~CValue()
[protected, virtual] - ~KX_GameObject()
[virtual] - ~PyObjectPlus()
[inline, virtual] - ~PyObjectPlus()
[inline, virtual] - ~SCA_IObject()
[virtual]
Generated at Thu Feb 1 13:03:40 2001 for Ketsji Game Engine by
1.2.3 written by Dimitri van Heesch,
© 1997-2000