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SDLRenderTools Member List
This is the complete list of members for SDLRenderTools, including all inherited members.
- applyTransform(RAS_IRasterizer* rasty,double* oglmatrix,int objectdrawmode )
[inline, virtual] - BeginFrame(RAS_IRasterizer* rasty)
[inline, virtual] - DisableOpenGLLights()
[inline] - EnableOpenGLLights()
[inline] - EndFrame(RAS_IRasterizer* rasty)
[inline, virtual] - m_clientobject
[protected] - m_modified
[protected] - m_viewmat
[protected] - Perspective(int a,int width,int height,float mat[4][4] ,float viewmat[4][4])
[inline] - ProcessLighting(int layer)
[inline, virtual] - RAS_IRenderTools()
[inline] - Render(RAS_IRasterizer* rasty,double* oglmatrix,int objectdrawmode)
[inline] - RenderText(int mode,RAS_IPolyMaterial* polymat,float v1[3],float v2[3],float v3[3],float v4[3])
[inline, virtual] - RenderText2D(const char* text,int xco,int yco)
[inline, virtual] - SDLRenderTools()
[inline] - SetClientObject(void* obj)
[inline] - SetViewMat(const MT_Transform& trans)
[inline, virtual] - ~RAS_IRenderTools()
[inline, virtual] - ~SDLRenderTools()
[inline, virtual]
Generated at Thu Feb 1 13:03:58 2001 for Ketsji Game Engine by
1.2.3 written by Dimitri van Heesch,
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