Ketsji Scene
This document describes the top level scene that keeps information about the game objects.
The system now contains references to machine specific devices. At the time of writing
I assume that these references are there just for convenience. This system holds
pointers to abstract input devices.
Block description
Timing issues
A very important issue for the ketsji scene is time management. Like time management in general
(regarding people ;) it is critical for the performance of the game engine in total that the
various parts are updated at the right time. Though this is subject to change, the main loop
in the Ketsji module updates the various modules in this order (dated Feb 27th 2001):
The actual update for each of the scenes is done by a so-called proceed() function.