This project deals with the internal structure of Blender. This
includes the internal module structure, the interconnections between
modules, interfaces, interface standards, etc.
Calendar
There are currently no events planned.
Activities
Determine the structure for a module in Blender: this has been done.
The structure will be posted on the conventions page soon.
Define the functional structure of all Blender apps.
Define extension and maintenance strategies.
Apply the modifications to the sources: Modifications will
not be made to existing modules. New modules should be constructed according
to the above guidelines.
The internal structure is currently being investigated. So far, no
deadline has been fixed.
Overview of the structure of Blender and the gameengine
There are two main documents at this moment that give a more or less
abstract view of the whole system. For details you should refer to the
module-specific docs.
The abstract architecture document
is the result of some ponderings of Erwin and Nzc.