Selecting

Selection tools are available in the Select Menu in the header, and the shortcuts listed below.

Sync Selection

Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the selected faces are displayed in the UV editor. These two modes have very different results when transforming components in the UV editor.

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Selecting in the 3D Viewport.

Selection Modes

Select Modes dependent on the Sync Selection.

Sync Selection Off

Vertex

Select individual vertices.

Edge

Select edges.

Face

Select faces.

Island

Select contiguous groups of faces.

Sync Selection On

When selecting UVs or Edges, it behaves like the Shared Vertex option of the Sticky Selection Mode. When selecting Faces, it behaves like the Disabled option of the Sticky Selection Mode.

Vertex

Select individual vertices.

Edge

Select edges.

Face

Select faces.

Sticky Selection Mode

This selector lets you enable automatic additional selection.

Shared Vertex

Selects UVs that share a mesh vertex, even if they are in different UV locations.

Shared Location

Selects UVs that are in the same UV location and share a mesh vertex.

Disabled

Disables Sticky Selection. When you move a UV in this mode, each face owns its own UVs, allowing them to be separated.

Shortest Path

Reference

Mode

Edit Mode

Menu

Select ‣ Select Linked ‣ Shortest Path

Shortcut

Ctrl-LMB

Selects all UV components along the shortest path from the active component to the one which was selected.

Face Stepping

Supports diagonal paths for vertices and faces, and selects edge rings with edges.

Topological Distance

Only takes into account the number of edges of the path and not the length of the edges to calculate the distances.

Fill Region Shift-Ctrl-LMB

Selects all elements in the shortest paths from the active selection to the clicked area.

Checker Deselect Options

Allows to quickly select alternate elements in a path.

Deselected

The number of deselected elements in the repetitive sequence.

Selected

The number of selected elements in the repetitive sequence.

Offset

Offset from the starting point.

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Mesh edit Select Shortest Path.

Select Edge Loops

Reference

Mode

Edit Mode

Shortcut

Alt-LMB, or Shift-Alt-LMB for modifying existing selection.

Holding Alt while selecting a UV component selects a loop of edges that are connected in a line end-to-end, passing through the edge under the mouse pointer. Holding Shift-Alt while clicking adds to the current selection.

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Mesh edit Select Edge Loops.