Rip Vertices

Reference

Mode:

Edit Mode

Menu:

Vertex ‣ Rip Vertices

Shortcut:

V

Rip creates a "hole" in the mesh by making a copy of selected vertices and edges, still linked to the neighboring non-selected vertices, so that the new edges are borders of the faces on one side, and the old ones, borders of the faces on the other side of the rip.

Examples

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_before.png

Selected vertex.

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_after.png

Hole created after using rip on vertex.

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_edges-before.png

Edges selected.

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_edges-after.png

Result of rip with edge selection.

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_complexselection-before.png

A complex selection of vertices.

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_complexselection-after.png

Result of rip operation.

Limitations

Rip will only work when edges and/or vertices are selected. Using the tool when a face is selected (explicitly or implicitly), will return an error message "Cannot perform ripping with faces selected this way". If your selection includes edges or vertices that are not "between" two faces Manifold, it will also fail with the message "No proper selection or faces include".