Blender 2.80 Manual Logo
  • Loslegen
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Selecting
      • Editing
        • Introduction
        • Basics
        • Vertex Tools
        • Edge Tools
        • Face Tools
        • Normals
        • UV
        • Transformation
        • Duplicating
        • Subdividing
        • Clean up
        • Miscellaneous Editing Tools
        • Data Transfer
        • Mesh Options
      • Properties
      • Mesh Analysis
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Empties
    • Modifiers
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Fehlerbehebung
  • Glossar
  • Über dieses Handbuch
Blender 2.80 Manual
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Basics¶

  • Move, Rotate, Scale
    • Transform Panel
  • Adding Geometry
    • Duplicate or Extrude to Cursor
  • Deleting & Dissolving
    • Delete
    • Dissolve
    • Limited Dissolve
    • Edge Collapse
    • Edge Loop
  • Make Edge/Face
    • Methods
  • Symmetry
    • Snap to Symmetry
    • Symmetrize
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