Viewport Overlays¶
Using the Viewport Overlays pop-over settings for the overlays can be configured. There is a switch to turn off all overlays for the 3D View.
The options that are visible in the pop-over depend on the mode that the 3D View is in.
Object Mode¶
The next options are always present, independent the current mode.
Guides¶
- Grid
- Show grid in orthographic side view.
- Floor
Show the ground plane.
- X/Y/Z
- Show the X and/or Y and/or Z axis line.
- Scale
- The distance between lines in the grid/floor.
- Subdivision
- The number of subdivisions between grid lines.
- Text Info
- Show text overlay.
- 3D Cursor
- Show the 3D Cursor overlay.
- Annotations
- Show the annotation overlay.
Objects¶
- Extra
- Show details of objects including empty wires, cameras and other visual guides.
- Relationship Lines
- Show dashed lines indicating parents or constraint relationships.
- Outline Selected
- Show an outline highlight around selected objects.
- Bones
- Show Bones. Disable to only show their motion path.
- Motion Paths
- Show the motion path overlay.
- Origin
- Show the object origin of the active object.
- Origin (All)
- Show the object origin of all objects.
Geometry¶
- Wireframe
Show the face edges overlay.
- Wireframe
- Adjust the number of wires to display. 1.0 means show all wires.
- Face Orientation
- Show the face orientation overlay. In the face orientation overlay all faces where the face normal points towards the camera are colored blue. All faces where the face normal points away from the camera are colored red. With this overlay, it is easy to detect the orientation of the face normals.
Motion Tracking¶
Show the motion tracking overlay.
- Camera Path
- Show the reconstruction camera path.
- Marker Names
- Show the names for reconstructed track objects.
- Tracks
Change the display of the reconstructed tracks.
- Plain Axes
- Arrows
- Single Arrow
- Circle
- Cube
- Sphere
- Cone
- Size
- Change the display size of the recontructed tracks.
Mesh Edit Mode¶
The next options are available when in Edit Mesh Mode.
- Edges
Highlighted selected and partially selected edges.
Only affects vertex and face selection mode (as edges are always highlighted in edge-selection mode).
- Faces
Highlight faces using a face overlay that applies to both selected and unselected faces.
Affects all selection modes.
- Center
Show face-center points in solid shading modes.
Only affects face-select mode.
- Creases
- Display edges marked with a crease for the Subdivision Surface Modifier.
- Sharp
- Display sharp edges, used with the edge split modifier.
- Bevel
- Display weights created for the Bevel Modifier.
- Seams
- Display the UV unwrapping seams.
- Edge Marks and Face Marks
- Used by Freestyle.
Shading¶
- Hidden Wire
Show only front-facing wireframes. This is useful for a re-topology workflow.
Tipp
Optimally this could be combined with the X-Ray display setting.
- Vertex Groups Weights
Display weights in Edit Mode.
- Zero Weights
To display unreferenced and zero weighted areas in black. This helps to identify areas with very low weights that have been painted onto.
- None
- Vertices are displayed in the usual way.
- Active
- Show in black vertices with no weights in the active group.
- All
- The vertex is shown in black if it has zero weight in all groups.
Measurement¶
Numerical measures of the selected elements on screen as part of the text info overlay. The Units can be set in the Scene properties.
- Edge Length
- Show the length of selected edges.
- Edge Angle
- Show the angle of selected edges between two faces.
- Face Area
- Show the area of selected faces.
- Face Angle
- Show the angle of selected face corners.
Tipp
Geometry connected to the selection is shown while transforming, allowing you to move a vertex and see the connected edge lengths for example.
Bemerkung
These values respect Global/Local.
Use Global if you want the Object’s scale to be applied to the measurements.
Normals¶
- Display vertex normals
- Display face normals at vertices (split normals)
- Display face normals
- Size
- The size to show the selected normals.
Developer¶
- Indices
- Display the indices of selected vertices, edges and faces.
Freestyle¶
- Edge Marks
- Display Freestyle edge marks, used with the Freestyle renderer.
- Face Marks
- Display Freestyle face marks, used with the Freestyle renderer.
Sculpt Mode¶
- Mask
- Show mask as overlay on object. The opacity of the overlay can be controlled.
Vertex Paint¶
- Opacity
- The opacity of the overlay.
- Show Wire
- Use wireframe display in paint modes.
Weight Paint¶
- Opacity
- The opacity of the overlay.
- Zero Weights
To display unreferenced and zero weighted areas in black. This helps to identify areas with very low weights that have been painted onto.
- None
- Vertices are displayed in the usual way.
- Active
- Show in black vertices with no weights in the active group.
- All
- The vertex is shown in black if it has zero weight in all groups.
- Show Weight Contours
- Show contour lines formed by points with the same interpolated weight.
- Show Wire
- Use wireframe display in paint modes.
Texture Paint¶
- Opacity
- The opacity of the overlay.
Pose Mode¶
- Fade Geometry
- Show the bones on top and face other geometry to the back. The opacity can be controlled with the slider.
Grease Pencil¶
- Onion Skin
- Show ghosts of the keyframes before and after the current frame.
- Canvas
- Display a grid over Grease Pencil drawing plane. The opacity of the grid can be controlled with a slider.
- Fade 3D Objects
- Cover all viewport except the active Grease Pencil object with a full color layer to improve visibility while drawing over complex scenes. Include or not other Grease Pencil objects can be toggle and the opacity factor can be controlled with the slider.
- Fade Layers
- Decrease the opacity of all the layers in the object other than the active one. The opacity factor can be controlled with the slider.
- Edit Lines
- Show edit lines when editing strokes.
- Show Edit Lines only in multiframe
- Only show edit lines while in multiframe edition.
- Vertex Opacity
- Opacity for edit vertices (points).