Blender 2.81 Manual
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Benutzeroberfläche
Editors
Scenes & Objects
Modeling
Introduction
Meshes
Introduction
Toolbar
Structure
Primitives
Selecting
Editing
Introduction
Basics
Vertex Tools
Edge Tools
Face Tools
Normals
UV
Transformation
Duplicating
Subdividing
Clean up
Miscellaneous Editing Tools
Data Transfer
Mesh Options
Retopology
Properties
Mesh Analysis
Curves
Surfaces
Metaball
Text
Empties
Modifiers
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Tracking & Masking
Video Editing
Dateien und Datensystem
Add-ons
Advanced
Fehlerbehebung
Glossar
Über dieses Handbuch
Blender 2.81 Manual
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Modeling
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Editing
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UV
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Unwrapping
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Unwrapping
¶
Introduction
About UVs
Getting Started
Mapping Types
Unwrap
Smart UV Project
Lightmap Pack
Follow Active Quads
Cube Projection
Cylinder and Sphere Projection
Project from View
Project from View (Bounds)
Reset
Seams
Introduction
Marking Seams
2.81
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