Blender 2.83 Manual Logo
  • Loslegen
  • Benutzeroberfläche
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
    • Introduction
    • Keyframes
    • Armatures
      • Introduction
      • Bones
        • Introduction
        • Structure
        • Tools
        • Selecting
        • Editing
        • Properties
      • Properties
      • Structure
      • Skinning
      • Posing
    • Lattice
    • Constraints
    • Actions
    • Drivers
    • Markers
    • Shape Keys
    • Motion Paths
  • Physics
  • Rendering
  • Compositing
  • Tracking & Masking
  • Videobearbeitung
  • Dateien und Datensystem
  • Add-ons
  • Advanced
  • Fehlerbehebung
  • Glossar
  • Contribute Documentation
Blender 2.83 Manual
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  • Animation & Rigging »
  • Armatures »
  • Bones »
  • Editing

Editing¶

  • Introduction
    • Add Menu
    • Locking Bones
  • Transform
    • Scale Radius
    • Scale Envelope Distance
    • Align Bones
  • Bone Roll
    • Recalculate Bone Roll
    • Set Bone Roll
  • Extrude
    • Mouse Clicks
  • Duplicate
  • Fill Between Joints
  • Split
  • Separate Bones
  • Subdivide
  • Switch Direction
  • Symmetrize
  • Naming
    • Naming Conventions
    • Flip Name
    • AutoName
  • Change Layers
    • Change Armature Layers
    • Change Bone Layers
  • Parenting
  • Properties
  • Delete
    • Bones
    • Dissolve
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