Blender 2.83 Manual
Loslegen
Benutzeroberfläche
Editors
Scenes & Objects
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Tools
Selecting
Editing
Properties
UVs
UVs & Texture Space
Unwrapping
UV Tools
Editing
Workflows
UV Sculpting
Applying Textures
Mesh Analysis
Retopology
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Tracking & Masking
Videobearbeitung
Dateien und Datensystem
Add-ons
Advanced
Fehlerbehebung
Glossar
Contribute Documentation
Blender 2.83 Manual
»
Modeling
»
Meshes
»
UVs
UVs
¶
UVs & Texture Space
UV Maps
Texture Space
Unwrapping
Introduction
Seams
UV Tools
Editing
Transforms
UV Options
Pin & Unpin
Seams
Pack Islands
Average Island Scale
Minimize Stretch
Stitch
Copy Mirrored UV Coordinates
Mirror
Snap
Weld
Merge UVs by Distance
Straighten/Align
Proportional Editing
Show/Hide Faces
Export UV Layout
3D View
Workflows
Layout Workflow
UDIMs
UV Sculpting
Brushes
Brush Settings
Options
Applying Textures
Applying Textures to UVs
Modifying your Image Texture
2.83
Loading...
de
Loading...