Sky Texture Node¶
The Sky Texture node adds a procedural Sky texture.
Inputs¶
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Properties¶
- Sky Type
Sky model to use.
- Sun Direction
Sun direction vector.
- Turbidity
Atmospheric turbidity.
2: Arctic like
3: clear sky
6: warm/moist day
10: hazy day
- Ground Albedo
Amount of light reflected from the planet surface back into the atmosphere.
- Sun Disc
Enable/Disable sun disc lighting.
- Sun Size
Angular diameter of the sun disc (in degrees).
- Sun Intensity
Multiplier for sun disc lighting.
- Sun Elevation
Rotation of the sun from the horizon (in degrees).
- Sun Rotation
Rotation of the sun around the zenith (in degrees).
- Altitude
Height from sea level to the space (in km).
- Air
Density of air molecules.
0 no air
1 clear day atmosphere
2 highly polluted day
- Dust
Density of dust and water droplets.
0 no dust
1 clear day atmosphere
5 city like atmosphere
10 hazy day
- Ozone
Density of ozone molecules; useful to make the sky appear bluer.
0 no ozone
1 clear day atmosphere
2 city like atmosphere
Outputs¶
- Color
Texture color output.