Blender 2.91 Manual Logo
  • Loslegen
  • Benutzeroberfläche
  • Editors
    • 3D Viewport
    • Image Editor
    • UV Editor
      • Introduction
      • Navigating
      • Overlays
      • Sidebar
        • Image Tab
          • UV Vertex
          • Image
          • UDIM Grid
        • Tool Tab
        • View Tab
          • Display
          • 2D Cursor
          • Annotations
        • Scopes
          • Histogram
          • Waveform
          • Vectorscope
          • Sample Line
          • Scope Samples
      • Selecting
    • Shader Editor
    • Compositor
    • Texture Nodes
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • Properties
    • File Browser
    • Preferences
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Tracking & Masking
  • Videobearbeitung
  • Dateien und Datensystem
  • Add-ons
  • Advanced
  • Fehlerbehebung
  • Glossar
  • Contribute Documentation
Blender 2.91 Manual
  • »
  • Editors »
  • UV Editor »
  • Sidebar

Sidebar¶

Image Tab¶

UV Vertex¶

Transform Properties Selecting UVs.

Image¶

See Image Settings.

UDIM Grid¶

Allows you to control the grid size of UDIM tiles.

Tool Tab¶

Shows the settings for the active tool.

View Tab¶

Display¶

You can set the editors display options in this panel.

../../_images/editors_uv_display-panel_panel.png

Display panel: With both an image and UVs selected.¶

Aspect Ratio

Display Aspect for this image. Does not affect rendering.

Repeat Image

Duplicate the image until it is repeated to fill the main view.

Pixel Coordinates

Display UV coordinates in pixels rather than from 0.0 to 1.0

2D Cursor¶

Location X, Y

Control 2D cursor location.

Annotations¶

Options for the annotation tool.

Scopes¶

../../_images/editors_image_scopes_main.png

Scopes in the Image editor.¶

Histogram¶

This mode displays a graph showing the distribution of color information in the pixels of the currently displayed image. The X axis represents values of pixel, from 0 to 1 (or 0 to 255), while the Y axis represents the number of pixels in that tonal range. A predominantly dark image would have most of its information toward the left side of the graph.

Use this mode to balance out the tonal range in an image. A well balanced image should have a nice smooth distribution of color values.

Luma

Shows the luminosity of an image.

RGB

Shows the RGB channels stacked on top of each other.

R/G/B/A

Depending on the channel you choose the scope will show the appropriate channel.

Show Line

Displays lines rather than filled shapes.

Waveform¶

Waveform Opacity

Opacity of the points.

Waveform Mode
Luma

ToDo.

YCbCr

ToDo.

Parade

The RGB channels are shown side-by-side.

Red Green Blue

Shows the RGB channels overlaid as a „Full color“ waveform. It is useful for color grading.

Vectorscope¶

Vectorscope Opacity

Opacity of the points.

Sample Line¶

The Sample Line scope is the same as the Histogram but allows you to get the sample data from a line.

Sample Line

Used to draw a line to use to read the sample data from.

Scope Samples¶

Full Sample

Sample every pixel.

Accuracy

Proportion of original image source pixel lines to sample.

Weiter Zurück

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License

  • Edit Page
  • Report Bug
  • 2.91
    • Loading...
  • de
    • Loading...