Blender 3.0 Manual
Loslegen
Benutzeroberfläche
Editors
Scenes & Objects
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Werkzeuge
Selecting
Editing
Introduction
Mesh Tools
Vertex Tools
Edge Tools
Face Tools
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Inset Faces
Poke Faces
Triangulate Faces
Triangles to Quads
Solidify Faces
Wireframe
Fill
Grid Fill
Beautify Faces
Intersect (Knife)
Intersect (Boolean)
Weld Edges into Faces
Shade Smooth & Flat
Face Data
UV Tools
Eigenschaften
UVs
Mesh Analysis
Retopology
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Fehlerbehebung
Glossar
Dokumentation Beitragen
Blender 3.0 Manual
»
Modeling
»
Meshes
»
Editing
»
Face Tools
Face Tools
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Inset Faces
Options
Poke Faces
Triangulate Faces
Triangles to Quads
Solidify Faces
Wireframe
Fill
Grid Fill
Beautify Faces
Intersect (Knife)
Intersect (Boolean)
Weld Edges into Faces
Shade Smooth & Flat
Shade Smooth
Shade Flat
Face Data
Rotate Colors
Reverse Colors
Rotate UVs
Reverse UVs
Mark Freestyle Face
Clear Freestyle Face
3.0
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