UV Unwrap Node
The UV Unwrap Node generates a UV map islands based on a selection of seam edges. The node implicitly performs a Pack Islands operation upon completion, because the results may not be generally useful otherwise.
Siehe auch
The Unwrap operator performs a similar operation in the UV editor. Unlike the Unwrap operator, the node doesn’t perform aspect ratio correction, because it is trivial to implement with a Vector Math Node.
Inputs
- Selection
Faces to participate in the unwrap operation. UVs that are part of any other face will not be affected.
- Seam
Edges to mark where the mesh is „cut“ for the purposes of unwrapping.
- Margin
The distance to leave between UV islands.
- Fill Holes
Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry.
Eigenschaften
- Method
- Angle Based
This method gives a good 2D representation of a mesh
- Conformal
Uses LSCM (Least Squares Conformal Mapping). This usually gives a less accurate UV mapping than Angle Based, but works better for simpler objects
Output
- UV
The generated UV coordinates between 0 and 1 for each face corner in the selected faces.