Drivers Panel

../../_images/animation_drivers_drivers-panel_panel.png

Edit Driver popover.

Referenz

Editor:

Graph editor

Modus:

Drivers

Panel:

Sidebar region ‣ Drivers

Tastenkürzel:

N

Referenz

Menü:

Context menu ‣ Edit Driver

Tastenkürzel:

Ctrl-D

This panel is visible in Sidebar of the Drivers Editor or as a popover when adding a driver to a property.

It shows the property that is being driven, followed by a series of settings that determine how the driver works.

Driver Settings

Type

There are two categories of drivers:

  • Built-in functions (Average, Sum, Min and Max)

    The driven property will have the value of the average, sum, lowest or highest (respectively) of the values of the referenced Driver Variables. If there is only one driver variable, these functions will yield the same result.

  • Custom (Scripted Expression).

    An arbitrary Python expression that can refer to the Driver Variables by name. See Expressions.

Driver Value

The current result of the driver setup. Useful for debug purposes.

Variables

See Driver Variables.

Update Dependencies

Forces an update for the Driver Value dependencies.

Show in Drivers Editor

Opens the fully featured Drivers Editor. This button only appears in the popover version of the Drivers panel.

Driver Variables

Variables are references to properties, transformation channels, or the result of a comparison between transformations of two objects.

Drivers should access object data via Driver Variables, rather than direct references in the Python expression, in order for dependencies to be correctly tracked.

../../_images/animation_drivers_drivers-panel_add-variable.png

Add, Copy, Paste buttons.

Add Input Variable

Adds a new Driver Variable.

Copy/Paste Variables

Copies the current variable list so it can be pasted into another driver’s variable list.

../../_images/animation_drivers_drivers-panel_single-property.png

Single property.

../../_images/animation_drivers_drivers-panel_transform-channel2.png

Transform channel.

../../_images/animation_drivers_drivers-panel_distance.png

Distance.

Name

Name for use in scripted expressions. The name must start with a letter, and only contain letters, digits, or underscores.

Variable Type

The type of variable to use.

Single Property

Retrieves the value of an RNA property, specified by a data-block reference and a path string.

In case of transform properties, this will return the exact value of the UI property, while Transform Channel will take parenting and/or constraints into account as needed.

See also Custom Properties.

ID Type

The ID-block type. For example: Key, Image, Object, Material.

ID

The ID of the ID-block type. For example: „Material.001“.

RNA Path

The RNA name of the property, based on a subset of Python attribute access syntax. For example: location.x or location[0] for the X location animation channel value (before parenting or constraints), or ["prop_name"] for a custom property.

Tipp

The easiest way to create a variable of this type is to use the Copy As New Driver context menu option of the input property, and paste the result into the driver via Paste Driver Variables.

Transform Channel

Retrieves the value of a Transform channel from an object or bone.

ID

ID of the object. For example: Cube, Armature, Camera.

Bone

ID of the Armature bone. For example: „Bone“, „Bone.002“, „Arm.r“. This option is for armatures.

Type

For example, X Location, X Rotation, X Scale.

The Average Scale option retrieves the combined scale value, computed as the cubic root of the total change in volume. Unlike X/Y/Z Scale, this value can be negative if the object is flipped by negative scaling.

Mode (Rotation)

For rotation channels, specifies the type of rotation data to use, including different explicit Euler orders. Defaults to using the Euler order of the target. See Rotation Channel Modes.

Space

World Space, Transform Space, Local Space.

Rotational Difference

Provides the value of the rotational difference between two objects or bones, in radians.

Distance

Provides the value of the distance between two objects or bones.

Context Property

Provides the value of a property that is implicitly referring to either a scene or a view layer of the currently evaluating animation system. This is a weak reference which does not lead to the scene or view layer referenced from the driver to be linked when linking animation data.

An example when such properties comes in play is referring to a transformation of the active camera. It is possible to setup driver in a character file, and make the driver use the set camera when the character is linked into a set.

RNA Path

The RNA name of the property, based on a subset of Python attribute access syntax. For example: camera.location.x or camera.location[0] for the camera X location animation channel value (before parenting or constraints), or ["prop_name"] for a custom property.

Tipp

Although the values of the x/y/z animation channels for the camera location can be accessed via camera.location[0/1/2], retrieving its world space location and orientation after parenting and constraints currently requires using camera.matrix_world. This property can be understood easily by viewing the matrix as an array of four vectors in World space:

  • matrix_world[0][0/1/2] is the Screen Right direction vector (camera local X).

  • matrix_world[1][0/1/2] is the Screen Up direction vector (camera local Y).

  • matrix_world[2][0/1/2] is the opposite of the direction the camera is pointing.

  • matrix_world[3][0/1/2] is the location of the camera.

Wert

Shows the value of the variable.

Rotation Channel Modes

Rotation Transform Channels support a number of operation modes, including:

Auto Euler

Uses the Euler order of the target to decompose rotation into channels.

XYZ Euler, …

Explicitly specifies the Euler rotation order to use.

Quaternion

Provides the Quaternion representation of the rotation.

Swing and X/Y/Z Twist

Decomposes the rotation into two parts: a Swing rotation that aims the specified axis in its final direction, followed by a Twist rotation around that axis. This is often necessary for driving corrective Shape Keys and bones for organic joint rotation.

This decomposition is often produced in rigs by using a helper bone with a Damped Track Constraint to extract the swing part, and its child with Copy Transforms to extract the twist component.

The channels values for Swing and Y Twist are:

../../_images/animation_drivers_drivers-panel_angle-curve.png

Falloff curves for weighted angles.

Y Rotation

True angle of the twist rotation.

W Rotation

True angle of the swing rotation, independent of its direction.

X Rotation, Z Rotation

Weighted angles that represent the amount of swing around the X/Z axis.

The magnitude of the angle equals W Rotation when the rotation is purely around that axis, and fades out to zero as the direction changes toward the other axis, following the falloff curves from the graph on the right.

Mathematically, the swing angles are computed from quaternion components, using \(2 \arccos(w)\) for W and \(2 \arcsin(x)\) etc. for the others. The component of the swing rotation that corresponds to the twist axis is always 0, and is replaced by the twist angle.

Ausdrücke

Expression

A text field where you can enter an arbitrary Python expression that refers to Driver Variables by their names.

The expression has access to a set of standard constants and math functions from math, bl_math and other modules, provided in the Driver Namespace. For an example of adding a custom function to the namespace, see the driver namespace example.

For performance reasons it is best to use the Simple Expressions subset as much as possible.

Use Self

If this option is enabled, the variable self can be used for drivers to reference their own data. Useful for objects and bones to avoid having creating a Driver Variable pointing to itself.

Example: self.location.x applied to the Y rotation property of the same object will make the object tumble when moving.

Note that dependencies for properties accessed via self may not be fully tracked.

Simple Expressions

Blender can evaluate a useful subset of Python driver expressions directly, which significantly improves performance, especially on multi-core systems. To take advantage of this, the driver expression must only use the following features:

Variable Names

Use only ASCII characters.

Literals

Floating-point and decimal integer.

Globals

frame

Constants

pi, True, False

Operators

+, -, *, /, ==, !=, <, <=, >, >=, and, or, not, conditional operator/ ternary if

Standard Functions

min, max, radians, degrees, abs, fabs, floor, ceil, trunc, round, int, sin, cos, tan, asin, acos, atan, atan2, exp, log, sqrt, pow, fmod

Blender Provided Functions

lerp, clamp, smoothstep

Simple expressions are evaluated even when Python script execution is disabled.

When an expression outside of this subset is used, Blender displays a „Slow Python expression“ warning. However, as long as the majority of drivers use simple expressions, using a complex expression in select few is OK.