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  • Über Blender
  • Blender installieren
  • Blender konfigurieren
  • Hilfe

Kapitel

  • Benutzeroberfläche
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
    • Einführung
    • EEVEE
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
      • Einführung
      • Eingabe
      • Output
      • Shader
      • Texture
      • Color
        • Brightness/Contrast Node
        • Gamma Node
        • Hue/Saturation/Value Node
        • Invert Color Node
        • Light Falloff Node
        • Mix Node
        • RGB Curves Node
      • Vector
      • Converter
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Advanced
  • Fehlerbehebung
  • Glossar
  • Manual Index

Mitmachen

  • Dokumentation Beitragen
Blender 4.0 Manual
  • Rendering
  • Shader Nodes
  • Color

Color

  • Brightness/Contrast Node
  • Gamma Node
  • Hue/Saturation/Value Node
  • Invert Color Node
  • Light Falloff Node
  • Mix Node
  • RGB Curves Node
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Zuletzt aktualisiert am 01/15/2024.

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