Edit Mesh Tools
Mesh Edit Tool adds several tools to Blender that are not available in the built-in tools or provide different methods for similar tasks. Each Menu: Vertex, Edge, Face and Utility is a sub panel that is closed by default in the. The Icons in the closed panel headers contain some new/different selection tools and Edit Mode vertex/edge/face selection modes for quick access to some tools, before opening the sub panels.
In the UI there are a variety of tools in each category, most tools have a tooltip to provide some usage information to help users understand each tools basic requirements. The most significant hotkey is in Edit Mode double RMB brings up the Vertex/Edge/Face menus depending on vertex/edge/face selection mode. Menu Integration is main tools into the Edit Mode context menu, selection tools into the Edit Mode select menu.
Face Inset Fillet: based completely on add-on by zmj100
Vertex Align: by zmj100
Edge Fillet Plus: by Gert De Roost – original by zmj100
Split Solidify: by zmj100, updated by zeffii to BMesh
Pen Tool: by zmj100
Mesh Cut Faces: by Stanislav Blinov (Stan Pancakes)
Vertex/Edge/Face Context Menu: by Stanislav Blinov (Stan Pancakes)
Edge Roundifier: by Piotr Komisarczyk (komi3D), PKHG
PKHG Face Extrude: by PKHG, based on Geodesic Domes add-on „faces function“
Set Edges Length: by „Giuseppe De Marco [BlenderLab] inspired by NirenYang“
Edge Tools: by Paul Marshall (brikbot)
Extrude and Reshape: by Germano Cavalcante (mano-wii)
Fast Loop: by Andy Davies (metalliandy)
Multi Extrude: by Liero, Jimmy Hazevoet
Offset Edges: by Hidesato Ikeya
Mesh to Wall: by luxuy_BlenderCN
Vertex Chamfer: by Andrew Hale (TrumanBlending)
Random Vertices: by Oscurart
Select Tools: by dustractor
Relax: by Fabian Fricke
Thanks to Macouno and CoDEmanX
Öffne Blender und gehe zu den Preferences, und dort zum Add-ons Reiter.
Click Mesh then Edit Mesh Tools to enable the script.
Please see the old Wiki for the archived original docs.
Extrude & Reshape
You can select a face and extrude it inwards or outwards, creating new faces to accommodate the extrusions. Note: Also known as Push/Pull Face.
This operation relaxes the selected vertices while retaining the shape as much as possible.
To use this operation, go into Edit Mode and select the vertices you want to relax. To execute the operator use eitheror .
Mesh modeling toolkit. Several tools to aid modeling.
Multiple Authors, Meta-Androcto
Dieses Add-on ist gebündelt mit Blender.