Edit Linked Library

When working in larger projects that involve scenes with Data-Blocks linked from a blend-file library, it can get very time-consuming to save your current scene, track down the proper linked blend-file, make your modifications, save, and return to your original scene file. This add-on allows you to accomplish this process with only a pair of mouse clicks (one to get to the linked library and one to resume work on your scene).

Aktivierung

  • Öffne Blender und gehe zu den Preferences, und dort zum Add-ons Reiter.

  • Click Object then Edit Linked Library to enable the script.

Nutzung

Select an object that is been linked from a separate blend-file. In the 3D Viewport’s Sidebar, the Edit Linked Library panel will show a button labeled Edit Linked Library. Click this button to open the blend-file that the active object is linked from.

Once you complete your work to the linked file, return to the Sidebar and click the Return to Original File button.

By default, this add-on automatically saves your current file before opening the linked library or returning to the original file. This can be disabled using the Autosave toggle in the Edit Linked Library panel of the Sidebar.

Referenz

Kategorie:

Object

Beschreibung:

Allows editing of objects linked from a blend-file library.

Ort:

File ‣ External Data, 3D Viewport ‣ Sidebar ‣ Item tab

Datei:

object_edit_linked.py

Autor:

Jason van Gumster (Fweeb), Bassam Kurdali, Pablo Vazquez, Rainer Trummer

Lizenz:

*GPL*

Beachte:

Dieses Add-on ist gebündelt mit Blender.