New objects can be created with the Add menu in the 3D View’s header.
Meta Objects (or Metaballs) are objects formed by a mathematical function (with no control points or vertices) defining the 3D volume in which the object exists. Meta Objects have a liquid-like quality, where when two or more Metaballs are brought together, they merge by smoothly rounding out the connection, appearing as one unified object. See Meta Primitives.
Text objects create a two-dimensional representation of a string of characters.
Empties are null objects that are simple visual transform nodes that do not render. They are useful for controlling the position or movement of other objects.
Speaker brings a source of sound to the scene.
This is the virtual camera that is used to determine what appears in the render. See Cameras in Cycles.
- Force Field
Force Fields are used in physical simulations. They give simulations external forces, creating movement, and are represented in the 3D View editor as small control objects.
- Group Instance
Lets you select from a list of existing object groups. Once selected, an Empty object will be created, with an instance of the selected group (group duplication active). See DupliGroup.
You can change the options of the object in the Operator panel just after creating it:
Some objects let you change their type after creation with a selector.
Sets the starting size.
- Align to View
By default objects are aligned to the global space axes. This option rotates the new object so that it is aligned to the view space.
Objects are placed, by default, at the position of the 3D Cursor. These values let you place the object in an other position.
Values let you rotate the object so that default rotation is overridden.